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NPC Generator

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Advanced [show]


Merihim Moral, Male Tiefling [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is generally shirtless and showing off his tattooed chest. His long silver hair is drawn into a two foot long braid. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. A true patriot, Merihim would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born to loving parents in a slum to the north. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. After a long history of fighting, Merihim and his spouse have recently divorced.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Philantrophist. Flaws: Ugly, Insane, Antagonistic. Bonds: Poor, Military. Occupation: Unemployed

Voice: Forgets to breathe while speaking

Attributes [hide]

Merihim Moral, Male Tiefling Fighter 2
Medium (6'2") Tiefling, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 14 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)17 (+3) 10 (+0)11 (+0)
Skills Deception +2, History +5
Senses Passive Perception 10
Languages Common, Dwarven, Halfling, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 390 gp. Jet (100 gp). Sard (60 gp).


Social Check DCs


Adrex Gygazzylyshrift, Male Dragonborn [Permalink]

Personal [hide]

Description: A 6'6" southern man, he wears a well pressed and immaculate suit (or dress). His crest, while still mostly gold, has prominent grey streaks. His face is covered beneath a completely black helmet.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: When he was but 7 years old his parents immigrated from the south. Adrex abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Immigrant, Adventurer. Occupation: Barber

Voice: Uses sign language

Attributes [hide]

Adrex Gygazzylyshrift, Male Dragonborn Bard 5
Medium (6'6") Dragonborn, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 15 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 9 (-1)9 (-1) 17 (+3)17 (+3)
Skills Arcana +2, Insight +6
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 800 gp. Red garnet (100 gp).


Social Check DCs


Moon Of Snakes, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a green shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. He is portly but not overly obese. His fur is red, silky, and of moderate length. His eyes, though not visible through his cowl, are green.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Moon is combative with any and all who dare try his patience in the slightest.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: His religion dominates his actions.

Ideals: Gifted, Justice. Flaws: Disease, Insomniac. Bonds: Attractive. Occupation: Bounty Hunter

Voice: Complex vocabulary, royal

Attributes [hide]

Moon Of Snakes, Male Tabaxi Cleric 2
Medium (5'5") Tabaxi, Neutral Good (CR 2)
Armor Class 15
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)20 (+5) 13 (+1)15 (+2) 14 (+2)12 (+1)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common, Giant, Infernal
Attacks Melee +4 / 1d6+2, Ranged +7 / 1d6+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 110 gp. 1 Everburning torch.


Social Check DCs


Arumawann Fabblestabble, Male Gnome [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a tan Stetson hat and tan clothes. He has no hair. His eyes are likewise hazel.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He receives visions of the future at random moments

History: From birth he was tutored by a cruel and relentless mentor. His parents enrolled him in a Aristocrat school at a young age so that he could practice his arcane talents. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: He has money and likes to spend it; and doesn't want to be a courier and was forced into it by his family

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Mentor, Family, Rich. Occupation: Courier

Voice: Nasally tone

Attributes [hide]

Arumawann Fabblestabble, Male Gnome Aristocrat 3
Small (3'2") Gnome, True Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 15 (+2)13 (+1) 13 (+1)12 (+1)
Skills Deception +3, Insight +3
Senses Passive Perception 11
Languages Common, Gnome, Giant
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp.


Social Check DCs

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