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NPC Generator

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Advanced [show]


Two Llamas Of Ivory, Male Tabaxi [Permalink]

Personal [hide]

Description: 5'11" and muscular, this southern man wears a tan broad hat and tan clothes. He has done his best to style his yellow fur to look like a famous performer. He wears a mask on his face.

Personality: A deeply religious man he believes everything happens for a reason. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born on a small isolated farm. His father took him hunting and taught him how to get in the mind of other creatures. He has never given up on his music dream.

Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes

Ideals: Athletic, Artistic, Impeccable. Flaws: Impulsive. Bonds: Religious, Nature. Occupation: Guard

Voice: Ums and uhs a lot

Attributes [hide]

Two Llamas Of Ivory, Male Tabaxi Aristocrat 4
Medium (5'11") Tabaxi, Chaotic Good (CR 4)
Armor Class 13
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 12 (+1)8 (-1) 12 (+1)15 (+2)
Skills Acrobatics +5, Animal Handling +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 36000 sp.


Social Check DCs


Odo Everly, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is wearing the road beaten gear of a warrior. He has a very tight haircut. His eyes are amber.

Personality: He is almost excessively polite to everyone, even when angry. He is able to make almost anything out of random pieces of junk.

History: Odo was born the youngest of three triplets. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Money/treasure; and doesn't want to be a blacksmith and was forced into it by his family

Ideals: Fighting, Gifted, Persistence. Flaws: Shy. Bonds: Family, Rich. Occupation: Blacksmith

Voice: Smooth and feminine

Attributes [hide]

Odo Everly, Male Human Commoner 1
Medium (5'1") Human, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 14 (+2)14 (+2) 14 (+2)13 (+1)
Skills Medicine +4, Religion +4
Senses Passive Perception 12
Languages Common, Gnoll, Goblin
Attacks Melee +6 / 1d4+4, Ranged +5 / 1d4+3, Grapple +4

Possessions: 6000 cp.


Social Check DCs


Akmen Chaos, Male Tiefling [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light tan in addition to tight pants. He carries a battered warhammer and tarnished glaive as well. His chestnut hair is drawn into a tight pony tail with a skull scrunchie. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is lazy and tries to find solutions quickly.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Akmen fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Insane, Ugly, Lazy, Disease, Insomniac. Occupation: Laborer

Voice: Loud with bravado

Attributes [hide]

Akmen Chaos, Male Tiefling Expert 4
Medium (5'0") Tiefling, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 18 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)19 (+4) 14 (+2)14 (+2)
Skills Investigation +6, Stealth +3
Senses Passive Perception 12
Languages Common, Elven, Halfling, Terran, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 300 gp. 1 Masterwork Common Melee.


Social Check DCs


Barfa Barney, Male Half-Orc [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His skin is also unnaturally pale. His hair is greying and his face has many wrinkles. His gray unseeing eyes seem to look past you.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Gifted from a young age, Barfa studied abroad. A freak accident while working with his Roofer mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Retire the richest man in the east.

Ideals: Entrepeneur, Gifted. Flaws: Ugly, Disease, Antagonistic. Occupation: Armorer

Voice: Mousy voice

Attributes [hide]

Barfa Barney, Male Half-Orc Ranger 8
Medium (6'7") Half-Orc, Lawful Neutral (CR 8)
Armor Class 12
Hit Points 47 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 13 (+1)13 (+1) 17 (+3)11 (+0)
Skills Perception +6, Performance +3
Senses Passive Perception 13
Languages Common, Orc, Infernal
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 900 gp. An abacus with copper, silver and gold markers (50 gp). Fire opal pendant on a fine gold chain (2300 gp). Large well-done wool tapestry (100 gp). Carved bone or ivory statuette (50 gp). 1 Minor magic item.


Social Check DCs

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