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NPC Generator

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Advanced [show]


Gimûb Richie, Male Half-Orc [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. He sports a flattop hair cut. His gray eyes dart from person to person.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has decided he is irredeemable; and he is a bit of a kleptomaniac

Ideals: Gifted. Flaws: Ugly, Disease, Insomniac. Bonds: Criminal record. Occupation: Miller

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Gimûb Richie, Male Half-Orc Bard 8
Medium (5'10") Half-Orc, Chaotic Evil (CR 8)
Armor Class 14
Hit Points 27 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 11 (+0)8 (-1) 17 (+3)11 (+0)
Skills Acrobatics +7, Nature +2
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 2d10+2, Ranged +7 / 2d10+4, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1200 gp. Large well-done wool tapestry (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Crampernap Miggledy, Male Gnome [Permalink]

Personal [hide]

Description: A moderately attractive man, he dresses well, wearing white shirts, loose pants, and blazers most of the time. His long auburn hair is drawn into a two foot long braid. He wears a mask on his face.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. His job bores him to no end. He has decided to make it more interesting.

History: His father raised him in a mountain cabin. He found a children's book about a Gnome Rogue who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He is searching for what he claims is his rightful reward.

Motivation: Seeks redemption; and he wants to meet his childhood hero

Ideals: Disciplined. Bonds: Attractive, Adventurer, Criminal record, Nature. Occupation: Bricklayer

Voice: Uses lots of figures of speech

Attributes [hide]

Crampernap Miggledy, Male Gnome Rogue 4
Small (3'8") Gnome, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 24 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 15 (+2)14 (+2) 15 (+2)13 (+1)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 12
Languages Common, Gnome, Terran, Halfling
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +3

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Andram Idea, Male Tiefling [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His red hair, when down, is lengthy. His eyes are likewise white.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is a font of random trivia from the lore and stories he has discovered

History: Andram was born into a poor family. Growing up, he dreamt of becoming a Wizard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Wizard in service of a powerful lord somewhere. Andram abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To reunite with his old friends.

Ideals: Athletic, Logical. Flaws: Sensitive. Bonds: Poor, Adventurer. Occupation: Interpreter

Voice: Uses sign language

Attributes [hide]

Andram Idea, Male Tiefling Wizard 7
Medium (5'5") Tiefling, Chaotic Good (CR 7)
Armor Class 13
Hit Points 40 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 14 (+2)10 (+0) 15 (+2)19 (+4)
Skills Arcana +3, Sleight of Hand +6
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 90 pp. Red spinel (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Conrad Camden, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'3" and is a bit bulky. He is very muscular particularly in the legs. He wears skinny pants and wears a green and black robe with the hood down. He wears a colorful flower in his brown hair. His otherwise smooth face is marked with small tiny scars.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He would rather hide behind his crafts than deal with other people.

History: Conrad was born in the south. At a young age he loved to build and create. From his teen years he was always beautiful and desirable, so people have always doted on him. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and a rival would like him out of the picture

Ideals: Artistic, Persistence. Flaws: Shy. Bonds: Attractive, Criminal record. Occupation: Miner

Voice: Soft and mumbly

Attributes [hide]

Conrad Camden, Male Human Adept 1
Medium (5'3") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 9 (-1)11 (+0) 15 (+2)15 (+2)
Skills Animal Handling +4, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 160 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs

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