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Windy Mist, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He dresses in green turtlenecks beneath a black coat with tan slacks. His brown fur, when down, is lengthy. He wears crescent spectacles with a black brim.

Personality: He has a massive crush on the younger sibling of the Layabout who has hired him part-time. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Windy was raised in a hard working conservative environment. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Windy grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Windy. Being a Layabout kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He'd like to take his coworkers down a peg; and seeks redemption

Ideals: Athletic, Justice. Bonds: Has a crush, Criminal record, Job. Occupation: Layabout

Voice: Whispers

Attributes [hide]

Windy Mist, Male Tabaxi Warrior 19
Medium (5'2") Tabaxi, Chaotic Evil (CR 19)
Armor Class 12
Hit Points 163 (19d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 16 (+3)12 (+1) 9 (-1)15 (+2)
Skills Acrobatics +8, Animal Handling +5
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +8 / 5d8+2, Ranged +8 / 5d8+2, Grapple +5

Possessions: 1500 pp. A roughly beaten golden orb (30 gp). An abacus with copper, silver and gold markers (30 gp). A roughly beaten golden orb (30 gp). Gold and topaz bottle stopper cork (1300 gp). Ceremonial electrum dagger with a star ruby in the pommel (1300 gp). Jeweled anklet (2000 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (100 gp). Gold dragon comb with red garnet eye (1300 gp). Jeweled electrum ring (5000 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Hobart Brightmoon, Male Halfling [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears light armors faded through time and improper care. His auburn hair is styled in orderly dreadlocks. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Hobart was born with his father's beautiful face. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He used his abilities to travel the world and help people.

Motivation: He is a bit of a kleptomaniac; and he is terrified, and will act out of fear

Ideals: Philantrophist. Flaws: Emotional. Bonds: Attractive. Occupation: Gardener

Voice: Thin and wheezing

Attributes [hide]

Hobart Brightmoon, Male Halfling Commoner 3
Small (3'4") Halfling, Lawful Evil (CR 3)
Armor Class 13
Hit Points 9 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 10 (+0)13 (+1) 15 (+2)9 (-1)
Skills Sleight of Hand +4, Survival +4
Senses Passive Perception 12
Languages Common, Halfling, Terran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: Solid gold idol (400 gp). 1 Masterwork Light wooden shield. 1 Half-Plate. 1 Darkwood Shield.


Social Check DCs


Dimble Oomtrowl, Male Gnome [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has a long silver beard with little hanging trinkets. His eyes are blue and beady.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Dimble was born in the east. At a young age he loved to build and create. When Dimble reached his early adolescence his Gnome mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is greedy; and he wants nothing more than to rejoin the army

Ideals: Impeccable, Joker, Persistence. Flaws: Ugly. Bonds: Rich, Military. Occupation: Painter

Voice: American accent

Attributes [hide]

Dimble Oomtrowl, Male Gnome Warlock 3
Small (3'8") Gnome, Neutral Evil (CR 3)
Armor Class 11
Hit Points 29 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 19 (+4)14 (+2) 10 (+0)15 (+2)
Skills Insight +2, Perception +2
Senses Passive Perception 12
Languages Common, Gnome, Draconic, Elven
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1222200

Possessions: 1 Masterwork Uncommon Weapon.


Social Check DCs


Drogo Leighton, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. He has gleaming, smiling gray eyes.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born blind and as such lacked many opportunities for work. He made a point of taking high paying jobs and getting most of it up front. He has been a successful dealer in antiques buying low and selling high.

Motivation: He has passion for adventuring and risk.

Ideals: Disciplined, Entrepeneur. Flaws: Disease. Bonds: Adventurer. Occupation: Carter

Voice: Puts emphasis on the wrong words

Attributes [hide]

Drogo Leighton, Male Human Druid 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 14
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 16 (+3)17 (+3) 12 (+1)14 (+2)
Skills Athletics +5, Survival +3
Senses Passive Perception 11
Languages Common, Abyssal, Ignan, Goblin
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 400 gp.


Social Check DCs

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