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NPC Generator

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Advanced [show]


Two Llamas Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears an entirely grey suit with brown socks and a vest with buckled shoes. He has a moderate pudge and is not very fit. His fur is black, silky, and of moderate length. His eyes are hazel and he is always smoking a pipe.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is obsessed with finding treasure.

History: He is a Lycanthrope in disguise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Dyer. Some 7 years later his spouse died after the birth of his daughter. Heartbroken, Two Llamas never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: He uses money and sex appeal to get what he needs; and he wants to meet his childhood hero

Bonds: Attractive, Adventurer, Job, In love, Rich. Occupation: Dyer

Voice: Australian accent

Attributes [hide]

Two Llamas Of Clay, Male Tabaxi Aristocrat 2
Medium (5'0") Tabaxi, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 16 (+3)15 (+2) 15 (+2)12 (+1)
Skills Deception +3, History +4
Senses Passive Perception 12
Languages Common, Elven, Terran
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3

Possessions: Freshwater pearl (5 gp).


Social Check DCs


Sun Of Stars, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has no fur. He wears round tiny glasses practically rammed into his face.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Born to a pair of adventurers, Sun grew up listening to his father's many stories. He went to a religious school and was inspired by the priests there in charitable deeds. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Meet up once more with his childhood friend; and his religion dominates his actions

Ideals: Athletic, Artistic, Gifted. Flaws: Ugly. Bonds: Adventurer, Religious. Occupation: Stableman

Voice: Rhymes sentences (sorry)

Attributes [hide]

Sun Of Stars, Male Tabaxi Paladin 10
Medium (6'9") Tabaxi, Lawful Evil (CR 10)
Armor Class 12
Hit Points 96 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 19 (+4)15 (+2) 13 (+1)12 (+1)
Skills Insight +5, Perception +5
Senses Passive Perception 15
Languages Common, Gnoll, Goblin
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day130110

Possessions: 1600 gp. Blue star sapphire (1400 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Eberk Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a violet tunic with brown highlights, and long red pants that bunch up around his shoes. He is bristling with hidden weapons, mostly ceremonial daggers and whips. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. This gray eyed westerner is not easily forgotten.

Personality: He has a massive crush on the younger sibling of the Junk Dealer who has hired him part-time. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born to a criminal king-pin and mafia family His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: Find a way to reverse the transformation of his sister; and he's in love

Bonds: Criminal record, Has a crush, Rich, Religious, Enemies, Family. Occupation: Junk Dealer

Voice: Ums and uhs a lot

Attributes [hide]

Eberk Helcral, Male Dwarf Barbarian 4
Medium (4'4") Dwarf, Neutral Evil (CR 4)
Armor Class 13
Hit Points 26 (4d12)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 14 (+2)18 (+4) 16 (+3)12 (+1)
Skills Intimidation +3, Medicine +5
Senses Passive Perception 13
Languages Common, Dwarven, Abyssal, Ignan, Sylvan, Aquan
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 13000 cp. 1 Half-Plate. 1 Masterwork Light steel shield. 1 Half-Plate.


Social Check DCs


Kite Blossom, Male Tabaxi [Permalink]

Personal [hide]

Description: He stands about 6'3" and tends to wear a grey poncho over his likewise colored trousers and shirt. His left leg appears badly burned and disfigured. He wears his gray fur down. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born into a rich family. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now travels the world, in search of power and loot.

Motivation: Obtaining odd cultural Tabaxi artifacts is his passion; and he wants to meet his childhood hero

Flaws: Insane, Disease. Bonds: Adventurer, Rich. Occupation: Merchant

Voice: Switch between two voices

Attributes [hide]

Kite Blossom, Male Tabaxi Rogue 2
Medium (6'3") Tabaxi, True Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)8 (-1) 14 (+2)14 (+2)
Skills Medicine +4, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 1600 sp.


Social Check DCs

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