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NPC Generator

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Advanced [show]


Einkil Graybeard, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a brown coat over a green low-cut shirt, and a feathered hat upon his head. He is bristling with hidden weapons, mostly longswords and kukris. He sports a flattop hair cut. He is baby faced.

Personality: He is calm most of the time but flees social interaction. Animals are drawn to him, and he is able to talk to them.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He has decided he is irredeemable.

Ideals: Gifted. Flaws: Shy, Disease, Insomniac. Bonds: Criminal record. Occupation: Doctor

Voice: growls and snarls, animalistic

Attributes [hide]

Einkil Graybeard, Male Dwarf Paladin 10
Medium (4'0") Dwarf, Neutral Evil (CR 10)
Armor Class 11
Hit Points 108 (10d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 21 (+5)11 (+0) 13 (+1)14 (+2)
Skills Perception +5, Survival +5
Senses Passive Perception 15
Languages Common, Dwarven
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day130110

Possessions: 2000 gp. Gold music box (1000 gp). Silver comb with moonstones (100 gp).


Social Check DCs


Fallond Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: This man is dressed in an above average manner. He is muscular with a powerful set of arms. He has moderate length golden hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Fallond speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Fallond was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. A gifted student he started as a Knight, but he got bored and became a Roofer. He has achieved small success as a Roofer.

Motivation: Nothing but the best is good enough for him; and balancing his hectic life and new roofer responsibilities is difficult

Ideals: Impeccable. Bonds: Attractive, Slave, Poor, Job. Occupation: Roofer

Voice: Loud with bravado

Attributes [hide]

Fallond Daerdahk, Male Dwarf Commoner 3
Medium (4'4") Dwarf, Lawful Good (CR 3)
Armor Class 12
Hit Points 18 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 17 (+3)14 (+2) 11 (+0)7 (-2)
Skills Arcana +4, Religion +4
Senses Passive Perception 10
Languages Common, Dwarven, Aquan, Celestial
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4

Possessions: 2500 sp. 1 Simple lock. 1 Magnifying glass. 1 Magnifying glass.


Social Check DCs


Naal Xiloscient, Male Elf [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He has the majority of his body covered in plate. His whole body is exceptionally muscular. He has a very tight haircut. His brown unseeing eyes seem to look past you.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born in the west, but his parents moved at a very young age to the east. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Being a Armorer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He's looking for his big break; and a need for knowledge about a nearby landmark

Flaws: Disease. Bonds: Immigrant, Criminal record, Adventurer. Occupation: Armorer

Voice: Mumbles to self between sentences

Attributes [hide]

Naal Xiloscient, Male Elf Cleric 3
Medium (5'3") Elf, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 14 (+2)13 (+1) 11 (+0)13 (+1)
Skills Arcana +3, Sleight of Hand +6
Senses Passive Perception 10
Languages Common, Elven, Auran
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 200 gp.


Social Check DCs


Diggory Everleigh, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and dresses well, typically a more casual-formal manner. His golden hair is smooth and relatively long. His fair skin shows little sign of his aristocratic breeding.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: When he was but 3 years old his parents immigrated from the north. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He moves from town to town, unable to find a place to settle.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Athletic. Flaws: Selfish. Bonds: Attractive, Military, Immigrant. Occupation: Bricklayer

Voice: Speaks like tongue is numb

Attributes [hide]

Diggory Everleigh, Male Human Expert 1
Medium (6'4") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 17 (+3)11 (+0) 14 (+2)13 (+1)
Skills Intimidation +3, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 90 gp.


Social Check DCs

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