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NPC Generator

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Advanced [show]


Kilvar Strakeln, Male Dwarf [Permalink]

Personal [hide]

Description: He is a husky man, who is well dressed, but even with his fine clothing he looks run-down. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. He wears large thick round spectacles.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He uses divination through singing.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: Someone believes him a fraud; and he wants revenge against goblins

Ideals: Joker, Gifted. Bonds: Nature, Guardian, Enemies. Occupation: Carter

Voice: Stutters

Attributes [hide]

Kilvar Strakeln, Male Dwarf Aristocrat 5
Medium (4'5") Dwarf, Neutral Good (CR 5)
Armor Class 10
Hit Points 31 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 12 (+1)15 (+2) 9 (-1)13 (+1)
Skills Religion +5, Survival +2
Senses Passive Perception 9
Languages Common, Dwarven, Aquan, Elven
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Adam Carlisle, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is typically in his Detective uniform. He keeps his chestnut hair in a flapper bob. His eyes, though not visible through his cowl, are green.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He misses his home and complains about the freezing weather, even in summer.

History: Sold as a small child to a slaver, Adam was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He worked as a nervous Detective and found it very stressful. He has drifted from career to career and currently works as a Detective.

Motivation: Further expansion of business; and he'd like to take his coworkers down a peg

Ideals: Athletic. Flaws: Greedy. Bonds: Job, Immigrant, Mentor. Occupation: Detective

Voice: Low and grunting

Attributes [hide]

Adam Carlisle, Male Human Adept 4
Medium (6'5") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 27 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)15 (+2) 10 (+0)17 (+3)
Skills Acrobatics +3, Perception +2
Senses Passive Perception 12
Languages Common, Sylvan, Orc
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 100 gp.


Social Check DCs


Krimmon Swiftwhistle, Male Halfling [Permalink]

Personal [hide]

Description: This man stands a little under 2'10" and is a bit bulky. He is very muscular particularly in the legs. He wears tattered old clothes. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. He wears round tiny glasses practically rammed into his face.

Personality: Cocky and sure of himself, he believes he is the best Sculptor born in the past three hundred years. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born the only child of a wealthy merchant. After coming to the age of reason, Krimmon took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He struck the Sculptor job and began his own company from there.

Motivation: Retire the richest man in the east; and he is unsatisfied with his job

Ideals: Entrepeneur, Gifted. Flaws: Ugly, Forgetful. Bonds: Job. Occupation: Sculptor

Voice: Can't modulate volume

Attributes [hide]

Krimmon Swiftwhistle, Male Halfling Sorcerer 6
Small (2'10") Halfling, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 42 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 18 (+4)10 (+0) 11 (+0)13 (+1)
Skills Animal Handling +3, Intimidation +4
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 200 gp. Star rose quartz (80 gp). 2 Alchemist’s fire. 3 Tanglefoot bags. 1 Everburning torch.


Social Check DCs


Thomas Winthrop, Male Human [Permalink]

Personal [hide]

Description: This man dresses in collared shirts and wears a proper scarf over his head. He has a penchant for wearing a ring with an oversized jet on his left hand. His black hair is cut short. His eyes are amber and he is always smoking a pipe.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Thomas was born in the north. At a young age he loved to build and create. A freak accident while working with his Marshal father left him crippled. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He is greedy.

Ideals: Optimist, Persistence. Flaws: Disease. Bonds: Rich, Attractive. Occupation: Laborer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Thomas Winthrop, Male Human Monk 1
Medium (6'3") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)14 (+2) 15 (+2)13 (+1)
Skills Deception +3, Persuasion +3
Senses Passive Perception 12
Languages Common, Gnoll, Halfling
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 40 gp.


Social Check DCs

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