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NPC Generator

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Advanced [show]


Ralf Cornish, Male Human [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a green and tan robe with the hood down. His silver hair is lengthy and is close to two feet long. His blue eyes are passionate and lively.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born in the west to a Courier, Ralf learned a great deal about his mother's area of expertise. Like his mother and his sister before him, after school he went straight into learning to become a Courier. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Money/treasure; and further expansion of business

Ideals: Persistence, Entrepeneur. Bonds: Religious, Job, Rich. Occupation: Courier

Voice: Jamaican accent

Attributes [hide]

Ralf Cornish, Male Human Cleric 1
Medium (5'11") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)14 (+2) 13 (+1)14 (+2)
Skills Medicine +3, Religion +4
Senses Passive Perception 11
Languages Common, Druidic, Gnome
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 60 gp.


Social Check DCs


Great In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: This late middle aged man wears tight fitting clothing which further accentuates his frame and is in decent physical shape. His lavender fur is knotted and matted. His eyes are green.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: His parents moved while he was still in utero so he is the first generation to be born here. He made a point of taking high paying jobs and getting most of it up front. In the meantime he has taken over work as a Hunter and occasionally as a mercenary.

Motivation: Sabotage a competitor; and revenge

Flaws: Shy. Bonds: Attractive, Adventurer, Immigrant, Job, Enemies. Occupation: Hunter

Voice: Sensual and smooth

Attributes [hide]

Great In the Wind, Male Tabaxi Aristocrat 10
Medium (6'2") Tabaxi, Chaotic Evil (CR 10)
Armor Class 13
Hit Points 50 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 10 (+0)13 (+1) 15 (+2)14 (+2)
Skills Investigation +5, Perception +6
Senses Passive Perception 16
Languages Common, Druidic
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3

Possessions: 90 pp. Aquamarine (200 gp). Freshwater pearl (4 gp). Chalcedony (20 gp). Red-brown spinel (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Erdan Mellerelel, Male Half-Elf [Permalink]

Personal [hide]

Description: He is scrawny and has patchy silver stubble. He wears loose pants and a collared shirt complete with sweater beneath his coat. He has a hunchback. He sports a long silver beard, and similarly colored long hair. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He speaks before he thinks and is too direct. He also is a firm believer in the manly ideal.

History: Erdan hails from a village terrorized by gnolls. There was a wharf not far from home where he often wandered off to fish. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Erdan was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Flaws: Ugly, Addict, Impulsive. Bonds: Enemies, Nature. Occupation: Laborer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Erdan Mellerelel, Male Half-Elf Fighter 14
Medium (4'11") Half-Elf, Lawful Neutral (CR 14)
Armor Class 11
Hit Points 121 (14d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 19 (+4)13 (+1) 10 (+0)11 (+0)
Skills Arcana +6, Performance +5
Senses Passive Perception 10
Languages Common, Elven, Giant
Attacks Melee +7 / 4d6+2, Ranged +6 / 4d6+1, Grapple +2

Possessions: 1000 gp. Moss agate (12 gp). Eye agate (12 gp). Chrysoprase (60 gp). Bloodstone (60 gp). Peridot (60 gp). Pink pearl (120 gp). Hematite (12 gp). Hematite (12 gp). 1 Medium magic item.


Social Check DCs


Tordek Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: He typically wears violet cloth garments or leather armor. He carries with him a set of clubs, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. He has wavy brown hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Always inclined to offer people food he seems plenty friendly. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: The child of a Hunter, who enjoyed hunting, Tordek was taken on many hunting expeditions. A gifted student he started as a Hunter, but he got bored and became a Apothecary. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Tordek fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to open a new tavern; and expand his business

Ideals: Fighting, Philantrophist. Bonds: Adventurer, Nature, Job. Occupation: Apothecary

Voice: High pitched, excited

Attributes [hide]

Tordek Bigtoe, Male Dwarf Warlock 2
Medium (3'11") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 19 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)17 (+3) 9 (-1)14 (+2)
Skills Insight +1, Survival +1
Senses Passive Perception 9
Languages Common, Dwarven, Ignan, Orc, Terran
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1322000000

Possessions: 370 gp.


Social Check DCs

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