Spear In the Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he typically wears a sleeveless long coat of deep green leather and dull red iron scale mail. He keeps his beige fur in a pixie cut. His eyes, though not visible through his cowl, are green.
Personality: He will rave to anyone who will listen. He is a ruthless business man, a trait he acquired from his mother.
History: Spear was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He inherited the family business which he has now maintained for 15 years.
Motivation: He's in love; and to settle down with his crush
Ideals: Entrepeneur. Flaws: Insane. Bonds: Poor, Job, Has a crush. Occupation: Dyer
Voice: Spanish accent
Attributes [hide]
Medium (5'9") Tabaxi, Chaotic Good (CR 4)
Armor Class 13
Hit Points 22 (4d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 16 (+3) | 16 (+3) | 12 (+1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 4 | 3 | 2 |
Possessions: 500 gp. 4 Tanglefoot bags. 4 Alchemist’s fire. 4 Antitoxin.
Flask Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: This younger middle-aged man tends to wear a large blue jacket, and a wedding ring on his left hand. He wears a top hat to hide his balding. His face is scarred and worn.
Personality: Flask speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was born to a pair of big game hunters, but was frequently ill as a child. While studying, he fell in love. They married and had a son. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC.
Ideals: Impeccable. Flaws: Ugly, Antagonistic, Disease. Bonds: In love, Mentor. Occupation: Painter
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'5") Tabaxi, Neutral Evil (CR 5)
Armor Class 12
Hit Points 48 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 14 (+2) | 16 (+3) | 14 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Celestial, Gnome
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 2000 sp.
Adelard Reed, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears professional attire. He has a very tight haircut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: A deeply religious man he believes everything happens for a reason. He always tries to repair and not replace. It was this mentality that drove him into the Fisher business.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Persistence. Flaws: Insane. Bonds: Attractive, Religious, Slave. Occupation: Fisher
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'6") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 25 (4d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 14 (+2) | 8 (-1) | 11 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 100 gp. Ceremonial electrum dagger with a star ruby in the pommel (800 gp). Gold and topaz bottle stopper cork (800 gp). 1 Minor magic item.
Arjhan Esstyrlynn, Male Dragonborn [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears silk and lounges about seductively. His crest is scarlet and very short. His gold eyes lackadaisically let the world flow into them.
Personality: Cocky and sure of himself, he believes he is the best Assassin born in the past three hundred years. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He served in the navy to pay for his family's outstanding loans. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Assassin. He inherited the family business which he has now maintained for 5 years.
Motivation: Wants to open a new tavern; and he wants nothing more than to rejoin the army
Ideals: Athletic, Philantrophist. Bonds: Attractive, Job, Military. Occupation: Assassin
Voice: Gruff and masculine
Attributes [hide]
Medium (6'5") Dragonborn, Neutral Evil (CR 4)
Armor Class 11
Hit Points 13 (4d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 12 (+1) | 11 (+0) | 12 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 4 | 3 | 2 |
Possessions: 100 gp.
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