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NPC Generator

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Advanced [show]


Fallond Deepdelver, Male Dwarf [Permalink]

Personal [hide]

Description: He wears bulky white painted plate armor. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His black hair is kept up in a ponytail inside a top hat. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He loves telling others what to do and how they should feel about things. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Born in the north to a Farmer, Fallond learned a great deal about his mother's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Farmer work with an outfit from a few towns over. Farmer work suited him well, and with each successful project, he earned more gold and more respect from his peers. Due to his spouse's obsession with being a Stylist they were divorced and he won custody of their daughter. He worked as a Farmer, and he later adopted a second daughter.

Motivation: Regain custody of his daughter; and wants to raise his children well

Ideals: Opinionated. Bonds: Attractive, Family, Job, Slave. Occupation: Farmer

Voice: Strong lisp

Attributes [hide]

Fallond Deepdelver, Male Dwarf Monk 2
Medium (4'3") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)16 (+3) 13 (+1)11 (+0)
Skills Intimidation +2, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan, Celestial, Infernal
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 200 sp.


Social Check DCs


Tim Marley, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he has the majority of his body covered in plate. His red hair is well kept and his bushy mustache is tapered upwards at the ends. He has a dull look in his blue eyes.

Personality: Always inclined to offer people food he seems plenty friendly. He plays an instrument quite well.

History: Tim was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He moved from fad to fad and when he turned 15 he discovered painting. He now spends his time doing works of charity.

Motivation: He wants nothing more than to rejoin the army; and his spouse's relatives view him with great suspicion

Ideals: Philantrophist, Artistic. Flaws: Ugly. Bonds: Poor. Occupation: Blacksmith

Voice: Speaks fast with a slight lisp

Attributes [hide]

Tim Marley, Male Human Rogue 1
Medium (5'9") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)9 (-1) 12 (+1)13 (+1)
Skills Investigation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 70 gp. Tourmaline (70 gp).


Social Check DCs


Pirithin Smoothhands, Male Halfling [Permalink]

Personal [hide]

Description: He wears baggy blue pantaloons and a violet scarf. His auburn hair is drawn into a tight pony tail with a dagger scrunchie. He wears round tiny glasses practically rammed into his face.

Personality: He is a Glassblower first and foremost. He believes firmly that knowledge should be universal. He works hard and plays hard.

History: Born to a pair of adventurers, Pirithin grew up listening to his mother's many stories. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He has worked as a Glassblower like his mother before him.

Motivation: Wishes to resurrect an old love; and obtaining odd cultural halfling artifacts is his passion

Ideals: Gifted. Flaws: Hedonist. Bonds: Job, Adventurer, In love. Occupation: Glassblower

Voice: Low rumbling, strings words together

Attributes [hide]

Pirithin Smoothhands, Male Halfling Adept 3
Small (2'10") Halfling, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 12 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 11 (+0)10 (+0) 15 (+2)15 (+2)
Skills Insight +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 10 pp.


Social Check DCs


Gimble Quillsharpener, Male Gnome [Permalink]

Personal [hide]

Description: He tends to wear a grey poncho over his likewise colored trousers and shirt. He has a slight overbite and is overall scrawny. His auburn hair is long and unkept. He wears a mask on his face.

Personality: He dislikes all the random violence that takes place in the north. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Gimble lived on a farm with his mother, near the main road leading to a nearby town. When Gimble reached his early adolescence his Gnome mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Regain custody of his son; and doesn't want to be a mortician and was forced into it by his family

Ideals: Pacifist. Flaws: Ugly. Bonds: Family, Military, Adventurer. Occupation: Mortician

Voice: Relaxed voice

Attributes [hide]

Gimble Quillsharpener, Male Gnome Rogue 1
Small (3'8") Gnome, Lawful Good (CR 1)
Armor Class 14
Hit Points 9 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 16 (+3)11 (+0) 14 (+2)10 (+0)
Skills Athletics +2, Religion +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: Silver-plated steel longsword with jet jewel in hilt (200 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs

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