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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Pikar Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he typically wears brown cloth garments or leather armor. His silver hair is singed and shortened. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is a very good compulsive liar and kleptomaniac.

History: When he was but 5 years old his parents immigrated from the south. Pikar was born on a far southern plains where he grew up under the tutelage of his father, an expert Gardener. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is not mentally stable, and does not behave rationally; and seeks redemption

Flaws: Ugly, Insane, Selfish. Bonds: Criminal record, Immigrant. Occupation: Gardener

Voice: Loud with bravado

Attributes [hide]

Pikar Whispermouse, Male Halfling Fighter 6
Small (2'11") Halfling, Lawful Evil (CR 6)
Armor Class 12
Hit Points 33 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)15 (+2) 14 (+2)14 (+2)
Skills Deception +5, Survival +5
Senses Passive Perception 12
Languages Common, Halfling, Giant, Sylvan
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: Star ruby (1600 gp). 1 Minor magic item.


Social Check DCs


Rangrim Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: An older man who wears a faded coat and loose pants complete with deerstalker hat, he is not a threatening figure. His red hair is cut jaggedly and amateurishly. His hazel eyes lackadaisically let the world flow into them.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. As long as the job gets done he does not care how it got done.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He worked as a nervous Crown-heir and found it very stressful. Since then, he has sought to make the best of life.

Motivation: To unite with his brother; and to find somewhere to settle down

Ideals: Professionalism, Optimist. Flaws: Mundane. Bonds: Job, Family. Occupation: Crown-heir

Voice: Speaks with back of mouth

Attributes [hide]

Rangrim Dankil, Male Dwarf Warrior 12
Medium (3'11") Dwarf, Neutral Evil (CR 12)
Armor Class 11
Hit Points 103 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)18 (+4) 15 (+2)13 (+1)
Skills Deception +5, Survival +6
Senses Passive Perception 12
Languages Common, Dwarven, Goblin, Infernal, Abyssal, Draconic
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +1

Possessions: 1000 gp. Ceremonial electrum dagger with a star ruby in the pommel (1800 gp). Silver comb with moonstones (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Brass mug with jade inlays (400 gp). Sapphire pendant on gold chain (600 gp). Embroidered and bejeweled glove (1000 gp). Gold and topaz bottle stopper cork (1800 gp). Embroidered and bejeweled glove (1000 gp).


Social Check DCs


Hubert Hayes, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is dressed in an above average manner. His blonde hair and beard is wavy and long. He wears round tiny glasses practically rammed into his face.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He receives visions of the future at random moments

History: His father raised him in a mountain cabin. His parents enrolled him in a Rogue school at a young age so that he could practice his necromantic talents. He used his abilities to travel the world and help people.

Motivation: Wants to raise his children well; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Philantrophist, Gifted. Bonds: Attractive, Immigrant, Nature. Occupation: Assassin

Voice: Dark and ominous

Attributes [hide]

Hubert Hayes, Male Human Rogue 1
Medium (6'2") Human, Chaotic Good (CR 1)
Armor Class 13
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 17 (+3)14 (+2) 18 (+4)14 (+2)
Skills Perception +6, Survival +6
Senses Passive Perception 16
Languages Common, Draconic, Auran
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 160 gp. Jade (110 gp).


Social Check DCs


Ahrim Madness, Male Tiefling [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears baggy grey pantaloons and a green scarf. His black hair is matted, messy, and big. His ears are large.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Flattery will make him almost putty in your hands.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He took every job he could get his hands on, but the opportunities for Tieflings in the west were limited. He struck the Interpreter job and began his own company from there.

Motivation: Further expansion of business; and to be a glassblower again

Flaws: Ugly, Selfish. Bonds: Job, Military, Immigrant. Occupation: Interpreter

Voice: Posh accent

Attributes [hide]

Ahrim Madness, Male Tiefling Expert 1
Medium (5'6") Tiefling, True Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 14 (+2)14 (+2) 13 (+1)14 (+2)
Skills Animal Handling +3, Persuasion +4
Senses Passive Perception 11
Languages Common, Draconic, Gnome
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 140 gp.


Social Check DCs

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