Direcris Imbixtellrhyst, Male Dragonborn [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'3" has a big stupid grin on his face most of the time. He wears bulky green painted plate armor. His crest is greying and his face has many wrinkles. His fierce gold eyes like to dwell on things.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. Energy wise he seems alert and responsive.
History: When he was but 8 years old his parents immigrated from the west. He worked as a nervous Cook and found it very stressful. He used his abilities to travel the world and help people.
Motivation: Sabotage a competitor; and retire the richest man in the west
Ideals: Philantrophist, Professionalism, Entrepeneur. Bonds: Immigrant, Job. Occupation: Cook
Voice: Sore throat, cough
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Good (CR 13)
Armor Class 11
Hit Points 112 (13d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 13 (+1) | 16 (+3) | 13 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Abyssal
Attacks Melee +7 / 4d4+3, Ranged +5 / 4d4+1, Grapple +3
Possessions: 4000 gp. Citrine (60 gp). Rhodochrosite (4 gp). Zircon (60 gp). Zircon (60 gp). Moonstone (60 gp). Deep blue spinel (1600 gp). Azurite (4 gp). Citrine (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
William Harper, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is golden and curly. He tend to wears goggles to shield his eyes.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now spends his time doing works of charity.
Motivation: Revenge; and he has a rivalry with the church that dominates his actions
Ideals: Fighting, Athletic, Philantrophist. Flaws: Shy. Bonds: Religious, Enemies. Occupation: Glassblower
Voice: Nasally tone
Attributes [hide]
Medium (5'7") Half-Elf, Neutral Evil (CR 5)
Armor Class 10
Hit Points 42 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 11 (+0) | 12 (+1) | 17 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Elven, Terran, Gnome, Halfling
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 500 gp. Rhodochrosite (10 gp). Black pearl (600 gp). Peridot (20 gp).
Astar Terror, Male Tiefling [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His red hair is thinning but still full. He wears an eyepatch.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born to a criminal king-pin and mafia family When money was particularly tight he was walking through alleys when he overheard a Doctor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Being a Doctor kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Seeks redemption; and he feels threatened by others
Flaws: Ugly, Fearful. Bonds: Poor, Guardian, Criminal record. Occupation: Doctor
Voice: Timid voice
Attributes [hide]
Medium (5'8") Tiefling, Lawful Evil (CR 4)
Armor Class 11
Hit Points 22 (4d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 12 (+1) | 10 (+0) | 13 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 |
Possessions: 400 gp.
Dalgal Eversharp, Male Dwarf [Permalink]
Personal [hide]
Description: He prefers to wear flannel. He carries with him a set of morningstars, each one with a jet on the hilt. He only wears one on his belt and the other on his back. He wears his blonde hair up. His face is covered beneath a completely black helmet.
Personality: He is a Shepherd first and foremost. He believes firmly that knowledge should be universal. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He is the product a well kept family trust fund and as such has never really known need. At a young age his mother died while driving off some brigands. His father being the stubborn sort decided to stay and helped train him in morningstar use. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He is unsatisfied with his job.
Ideals: Fighting. Bonds: Job, Enemies, Rich. Occupation: Shepherd
Voice: Switch between two voices
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 13 (+1) | 12 (+1) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Halfling
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 2 | 2 | 0 | 0 |
Possessions: 90 gp. 1 Masterwork Common Melee.
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