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NPC Generator

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Advanced [show]


Fenriz Swift, Male Tiefling [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears black leather gloves, a black jacket, and tight pants. Beneath his clothing is a huge mess of scar tissue. He keeps his dark red hair in a pixie cut. His face is scarred and worn.

Personality: He acts crazy and hedonistic. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born at the edge of vast forest. His mother took him hunting and taught him how to get in the mind of other creatures. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Professionalism. Flaws: Ugly, Hedonist. Bonds: Slave, Nature. Occupation: Spice Merchant

Voice: Voice breaks

Attributes [hide]

Fenriz Swift, Male Tiefling Druid 7
Medium (5'10") Tiefling, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 42 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 14 (+2)13 (+1) 10 (+0)14 (+2)
Skills Acrobatics +5, Medicine +3
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 500 gp.


Social Check DCs


Bertram Mitchell, Male Human [Permalink]

Personal [hide]

Description: He wears dull violet sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed glaive, just in case. His auburn hair is slicked back into a classic pompadour. His ears are large.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. As long as the job gets done he does not care how it got done.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has worked as a Layabout like his father before him.

Motivation: He is unsatisfied with his job; and further expansion of business

Ideals: Professionalism, Gifted. Flaws: Ugly. Bonds: Job, Family. Occupation: Layabout

Voice: Hollow voice

Attributes [hide]

Bertram Mitchell, Male Human Warlock 1
Medium (6'2") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)8 (-1) 12 (+1)16 (+3)
Skills Deception +5, Investigation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 sp.


Social Check DCs


Gardain Torevir, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a green costume with the symbols of luck on his torso. His white hair is cut short with large spiked bangs in the front. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has since lost track of the people in his past.

Motivation: He is compelled to act according to his religious beliefs; and to reunite with his absent father

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Family, Religious, Enemies. Occupation: Unemployed

Voice: Nasally tone

Attributes [hide]

Gardain Torevir, Male Dwarf Commoner 12
Medium (4'5") Dwarf, Chaotic Neutral (CR 12)
Armor Class 10
Hit Points 79 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 19 (+4)10 (+0) 15 (+2)15 (+2)
Skills Nature +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +8 / 3d10+4, Ranged +4 / 3d10+0, Grapple +4

Possessions: 1000 gp. Rhodochrosite (9 gp). Fire opal (1300 gp). Citrine (30 gp). Malachite (9 gp). Rich purple corundum (1300 gp). Lapis lazuli (9 gp). Red garnet (100 gp). Hematite (9 gp). Sard (30 gp). Obsidian (9 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kaladan Nemmonis, Male Dragonborn [Permalink]

Personal [hide]

Description: He sports green clothing, slightly heavier than average wear. His attire stands in sharp contrast to his falchion, which is beautifully polished and possesses an ornate carving of a card on it. His green crest is lengthy and is close to two feet long. His eyes are gold and catlike.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has dedicated himself to building a better village for his children.

Motivation: He desires power and/or immortality.

Flaws: Hedonist. Bonds: Adventurer, Military. Occupation: Spy

Voice: Can't modulate volume

Attributes [hide]

Kaladan Nemmonis, Male Dragonborn Sorcerer 3
Medium (6'4") Dragonborn, Chaotic Good (CR 3)
Armor Class 12
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 14 (+2)15 (+2) 15 (+2)12 (+1)
Skills Arcana +4, Survival +4
Senses Passive Perception 12
Languages Common, Druidic, Infernal
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12650000

Possessions: 100 gp.


Social Check DCs

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