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NPC Generator

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Advanced [show]


Feng Mitchell, Male Half-Orc [Permalink]

Personal [hide]

Description: He usually wears his grey robe and has his falchion always slung over his shoulder. He is portly but not overly obese. His tied-back hair is brown. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Like his mother and his brother before him, after school he went straight into learning to become a Soapmaker. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: His religion dominates his actions; and he wants to meet his childhood hero

Flaws: Ugly, Antagonistic. Bonds: Adventurer, Religious, Job. Occupation: Soapmaker

Voice: American accent

Attributes [hide]

Feng Mitchell, Male Half-Orc Warrior 2
Medium (6'1") Half-Orc, Lawful Good (CR 2)
Armor Class 12
Hit Points 19 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 16 (+3)13 (+1) 14 (+2)10 (+0)
Skills Acrobatics +4, Medicine +4
Senses Passive Perception 12
Languages Common, Orc, Ignan
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +4

Possessions: 5000 cp. 1 Half-Plate.


Social Check DCs


Sammal Sage, Male Tiefling [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He wears a colorful flower in his blue hair. His eyes, though not visible through his cowl, are red.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Sammal was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He moves from town to town, unable to find a place to settle.

Motivation: He is wracked by social anxiety.

Ideals: Fighting. Flaws: Fearful. Bonds: Immigrant, Attractive, Poor. Occupation: Painter

Voice: Sighs a lot, exhausted

Attributes [hide]

Sammal Sage, Male Tiefling Druid 6
Medium (6'10") Tiefling, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 40 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)13 (+1) 9 (-1)18 (+4)
Skills Intimidation +7
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 7000 sp. Deep blue spinel (600 gp). Lapis lazuli (13 gp). Coral (80 gp).


Social Check DCs


Zedaar Lhamboldennish, Male Dragonborn [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His red crest is smooth and relatively long. He has gleaming, smiling gold eyes.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He invites people to come help in his community garden.

History: Zedaar was born the youngest of three triplets. Zedaar liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He now mingles about in high society.

Motivation: Doesn't want to be a Mortician and was forced into it by his family; and he wants nothing more than to rejoin the army

Ideals: Philantrophist. Bonds: Family, Nature, Rich, Military. Occupation: Mortician

Voice: Stutters

Attributes [hide]

Zedaar Lhamboldennish, Male Dragonborn Rogue 9
Medium (6'2") Dragonborn, True Neutral (CR 9)
Armor Class 12
Hit Points 74 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 18 (+4)12 (+1) 14 (+2)13 (+1)
Skills Insight +5, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2

Possessions: 1500 gp.


Social Check DCs


Bertram Beverly, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a green shirt with thin yellow vertical stripes and white pants. His hair is silver and curly. He wears an eyepatch.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Over the years he perfected his riding and shooting skills. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Wants a kiss; and retire the richest man in the south

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Slave, Nature. Occupation: Dyer

Voice: Deep voice with rolling R's

Attributes [hide]

Bertram Beverly, Male Human Wizard 5
Medium (5'1") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 17 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 10 (+0)18 (+4) 15 (+2)12 (+1)
Skills Athletics +3, Investigation +7
Senses Passive Perception 12
Languages Common, Halfling, Aquan, Sylvan, Terran
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15432100000

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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