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Advanced [show]


Ombul Leagallow, Male Halfling [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a tight fitting white shirt and pants. His tied-back hair is brown. He wears round tiny glasses practically rammed into his face.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Ombul is combative with any and all who dare try his patience in the slightest.

History: Ombul was raised in a hard working conservative environment. He dropped out of school before completing his studies. He struck the Marshal job and began his own company from there.

Motivation: Wants to work out more often.

Ideals: Athletic, Fighting, Justice, Logical. Bonds: Job. Occupation: Marshal

Voice: Sensual and smooth

Attributes [hide]

Ombul Leagallow, Male Halfling Sorcerer 15
Small (3'1") Halfling, Chaotic Evil (CR 15)
Armor Class 12
Hit Points 87 (15d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)15 (+2) 14 (+2)10 (+0)
Skills Animal Handling +7, Arcana +7
Senses Passive Perception 12
Languages Common, Halfling, Orc, Goblin
Attacks Melee +5 / 4d8+0, Ranged +6 / 4d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15666666

Possessions: 4000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Drogo Tattersall, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He typically wears black cloth garments or leather armor. His long auburn hair is drawn into a two foot long braid. He wears an eyepatch.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was raised in a island tribe. Drogo was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Drogo decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He used his abilities to trick people and travel the world for free.

Motivation: He has decided he is irredeemable.

Ideals: Optimist, Justice. Flaws: Ugly. Bonds: Criminal record, Nature. Occupation: Barrister

Voice: Boston accent

Attributes [hide]

Drogo Tattersall, Male Human Warrior 9
Medium (5'1") Human, Neutral Evil (CR 9)
Armor Class 12
Hit Points 61 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 10 (+0)9 (-1) 14 (+2)19 (+4)
Skills Arcana +2, Performance +7
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2

Possessions: 1400 gp. Hematite (6 gp). Azurite (6 gp). Violet garnet (300 gp). Coral (100 gp). Golden yellow topaz (300 gp). Lapis lazuli (6 gp). Rhodochrosite (6 gp). Emerald (1100 gp).


Social Check DCs


Trail In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: This slender man stands about 6'3". He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He keeps his gray fur in a flapper bob. His copper eyes dart around the room hyper actively observing anyone and anything.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a ruthless business man, a trait he acquired from his father.

History: Trail was born in the south. At a young age he loved to build and create. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He is searching for what he claims is his rightful reward.

Motivation: Many brigands want him driven away; and someone believes him a fraud

Ideals: Joker, Entrepeneur, Persistence. Bonds: Adventurer, Enemies. Occupation: Layabout

Voice: Hollow voice

Attributes [hide]

Trail In Woods, Male Tabaxi Warlock 10
Medium (6'3") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 12
Hit Points 61 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 12 (+1)14 (+2) 12 (+1)19 (+4)
Skills Perception +5, Stealth +6
Senses Passive Perception 16
Languages Common, Druidic, Dwarven
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1442222

Possessions: 250 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Fargrim Morigak, Male Dwarf [Permalink]

Personal [hide]

Description: He is scrawny and has patchy black stubble. He tends to wear a black poncho over his likewise colored trousers and shirt. He has a hunchback. His black hair is heavily combed to the left. His eyes are amber.

Personality: A skeptical and narcissistic man, Fargrim's first love is himself. His second love is also himself. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Fargrim was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Fargrim decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.

Motivation: He is a bit of a kleptomaniac; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Impeccable. Flaws: Ugly, Mundane. Bonds: Rich, Criminal record. Occupation: Animal Trainer

Voice: Hissing voice

Attributes [hide]

Fargrim Morigak, Male Dwarf Bard 1
Medium (3'11") Dwarf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)11 (+0) 16 (+3)7 (-2)
Skills Animal Handling +5, Intimidation +0
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1020

Possessions: 200 sp.


Social Check DCs

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