Dadalan Kimbatuul, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a mite stocky and typically wears a sleeveless long coat of deep tan leather and dull white iron scale mail. His copper crest is long and unkept. His gold eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He never swears and excessively uses polite adverbs when speaking. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He was born in the east, but his parents moved at a very young age to the west. Dadalan was born on a far eastern forest where he grew up under the tutelage of his mother, an expert Fletcher. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to have a good time and be beloved; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Optimist, Fighting. Flaws: Ugly, Addict. Bonds: Immigrant. Occupation: Fletcher
Voice: Smoker's lung
Attributes [hide]
Medium (6'5") Dragonborn, Neutral Good (CR 3)
Armor Class 11
Hit Points 26 (3d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 13 (+1) | 9 (-1) | 18 (+4) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Sylvan, Gnome, Celestial, Halfling
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +6
Possessions: 300 gp. Citrine (80 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Adrik Hammerstone, Male Dwarf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He wears a colorful flower in his red hair. He has a tattooed face.
Personality: Abrasive and pushy, he has a hard time making friends. He also is a firm believer in the manly ideal.
History: The child of a Healer, who enjoyed hunting, Adrik was taken on many hunting expeditions. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Assassin. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To unite with his sister; and sabotage a competitor
Flaws: Antagonistic, Impulsive. Bonds: Attractive, Nature, Job, Family. Occupation: Assassin
Voice: Speaks with back of mouth
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 25 (2d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 11 (+0) | 16 (+3) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Terran
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: 40 gp. Deep green spinel (60 gp). 1 Masterwork Uncommon Weapon.
Kildrak Ironfist, Male Dwarf [Permalink]
Personal [hide]
Description: He is a mite stocky and prefers to wear grey clothing when he does not wear armor. His hair is short and chestnut. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: When he was but 3 years old his parents immigrated from the east. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Wants his loneliness to end; and to reunite with his absent mother
Ideals: Athletic. Flaws: Addict. Bonds: Rich, Immigrant, Family, Has a crush. Occupation: Actor
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (4'4") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 15 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 11 (+0) | 16 (+3) | 10 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 2 |
Possessions: 140 gp.
Dynamic Shore, Male Tabaxi [Permalink]
Personal [hide]
Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His fur is lavender and curly. He is baby faced.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.
History: Dynamic was born the youngest of three triplets. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To find somewhere to settle down; and to reunite with his absent mother
Flaws: Antagonistic, PTSD, Ugly, Mundane. Bonds: Family. Occupation: Scribe
Voice: Jittery and nervous
Attributes [hide]
Medium (5'2") Tabaxi, Lawful Neutral (CR 10)
Armor Class 14
Hit Points 51 (10d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 18 (+4) | 10 (+0) | 13 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +5 / 3d6+1, Ranged +8 / 3d6+4, Grapple +4
Possessions: 1100 gp. Red-brown spinel (60 gp). Rich purple corundum (1300 gp).
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