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NPC Generator

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Advanced [show]


Adam Nibley, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He dresses in collared shirts and wears a proper scarf over his head. His red hair is still thick. He wears an eyepatch.

Personality: He is business-like. He takes instructions and follows them to the letter. He is a bit of a xeno-phobe, disliking non-Humans.

History: Born to a Merchant, his mother struggled to pay the bills. A few years later when the north was not economically sound they moved to his current location. He was recently attacked on the road and savagely beaten by bandits.

Motivation: A strong sense of loyalty to Human people.

Ideals: Professionalism. Flaws: Ugly, Racist. Bonds: Immigrant, Poor. Occupation: Baker

Voice: Speaks with back of mouth

Attributes [hide]

Adam Nibley, Male Human Monk 1
Medium (5'10") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 17 (+3)15 (+2) 14 (+2)15 (+2)
Skills Insight +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Infernal, Elven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 2000 cp.


Social Check DCs


Kildrak Balderk, Male Dwarf [Permalink]

Personal [hide]

Description: He stands about 3'11" and is dressed in an above average manner. His right leg appears badly burned and disfigured. He wears his brown hair up in a very large beehive style do. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: While he acts the brute, he is far gentler than he would appear. Kildrak is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Kildrak lived on a farm with his father, near the main road leading to a nearby town. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He hasn't been sleeping well lately.

Motivation: To reunite with his absent father.

Ideals: Fighting. Flaws: Insomniac. Bonds: Attractive, Family. Occupation: Seamstress

Voice: Creaky witch voice

Attributes [hide]

Kildrak Balderk, Male Dwarf Wizard 12
Medium (3'11") Dwarf, Lawful Good (CR 12)
Armor Class 13
Hit Points 50 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 15 (+2)17 (+3) 9 (-1)16 (+3)
Skills Insight +3, Performance +7
Senses Passive Perception 9
Languages Common, Dwarven, Ignan, Celestial, Halfling
Attacks Melee +7 / 3d10+3, Ranged +7 / 3d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1544443320

Possessions: 400 pp. An abacus with copper, silver and gold markers (130 gp). Jeweled anklet (4000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Felgrat Hadlee, Male Half-Orc [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He dresses in collared shirts and wears a proper scarf over his head. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. He wears crescent spectacles with a black brim.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He has chosen to use the inheritance that was left to him frivolously. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Philantrophist. Flaws: Ugly, Fearful, Disease. Bonds: Rich. Occupation: Weaver

Voice: Jamaican accent

Attributes [hide]

Felgrat Hadlee, Male Half-Orc Ranger 12
Medium (5'9") Half-Orc, Chaotic Neutral (CR 12)
Armor Class 14
Hit Points 73 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)18 (+4) 13 (+1)8 (-1) 16 (+3)10 (+0)
Skills Intimidation +4, Nature +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +8 / 3d10+4, Ranged +8 / 3d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501110

Possessions: 300 pp. Deep blue spinel (300 gp). Aquamarine (300 gp). Bloodstone (70 gp). Star rose quartz (70 gp). Hematite (11 gp). Banded agate (11 gp). Fiery yellow corundum (1300 gp). Fire opal (1300 gp). Chrysoprase (70 gp). Malachite (11 gp).


Social Check DCs


Nicholas Kelsey, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a longsword, but if one is not available he will default to his hand crossbow. He has no hair. He wears round tiny glasses practically rammed into his face.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. A true patriot, Nicholas would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Nicholas lived on a farm with his father, near the main road leading to a nearby town. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His relatives are trying to arrange a marriage.

Flaws: Ugly, Antagonistic. Bonds: Military, Family. Occupation: Performer

Voice: High pitched, excited

Attributes [hide]

Nicholas Kelsey, Male Human Ranger 1
Medium (5'0") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)9 (-1) 11 (+0)10 (+0)
Skills History +1, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: Hematite (15 gp).


Social Check DCs

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