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NPC Generator

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Advanced [show]


Spring In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He has a large black mantle and cape that has been intricately interwoven into his grey robe. He has a slight overbite and is overall scrawny. He has dyed his greying cinnamon fur a little too much giving a sharp cinnamon color. His hazel eyes dart from person to person to random spaces in the air.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born several months after his father was called into army service. From his teen years he was always beautiful and desirable, so people have always doted on him. He has never given up on his writing dream.

Motivation: He wants nothing more than to rejoin the army; and wants to open a new tavern

Ideals: Artistic. Flaws: Fearful. Bonds: Attractive, Military, Job. Occupation: Beggar

Voice: Scandinavian accent

Attributes [hide]

Spring In the Wind, Male Tabaxi Expert 2
Medium (5'7") Tabaxi, Chaotic Good (CR 2)
Armor Class 13
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 13 (+1)15 (+2) 16 (+3)13 (+1)
Skills Investigation +4, Religion +4
Senses Passive Perception 13
Languages Common, Celestial, Giant
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3

Possessions: 90 gp.


Social Check DCs


Naal Iranapha, Male Elf [Permalink]

Personal [hide]

Description: This western man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His clothes are grease stained in places. His red hair is lengthy and is close to two feet long. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: The child of western immigrants he idolized his father. He took every job he could get his hands on, but the opportunities for Elves in the west were limited. He moves from town to town, unable to find a place to settle.

Motivation: To protect his home; and to clean up the streets

Flaws: Forgetful. Bonds: Poor, Immigrant, Attractive, Guardian. Occupation: Sailor

Voice: Rolls R's

Attributes [hide]

Naal Iranapha, Male Elf Cleric 1
Medium (5'5") Elf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)11 (+0) 11 (+0)11 (+0)
Skills Acrobatics +4, Insight +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 500 sp. Jade (90 gp). 1 Banded mail.


Social Check DCs


Gerard Hailey, Male Human [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His skin is also unnaturally pale. His auburn hair is cut short. He has a dull look in his gray eyes.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was raised in a forest tribe. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. Recently he has begun working with bootleggers and crooks.

Motivation: He is greedy; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Flaws: Ugly, Greedy. Bonds: Rich, Criminal record, Nature. Occupation: Blacksmith

Voice: Can't modulate volume

Attributes [hide]

Gerard Hailey, Male Human Barbarian 11
Medium (6'3") Human, Lawful Evil (CR 11)
Armor Class 9
Hit Points 74 (11d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 11 (+0)17 (+3) 16 (+3)13 (+1)
Skills Acrobatics +3
Senses Passive Perception 13
Languages Common, Terran, Druidic, Goblin
Attacks Melee +5 / 3d8+1, Ranged +3 / 3d8-1, Grapple +3

Possessions: 190 pp. Jet (150 gp). Deep green spinel (150 gp). Hematite (4 gp). Rose (70 gp). Freshwater pearl (4 gp). Coral (150 gp). Chrysoprase (70 gp). Blue-white diamond (4000 gp). 1 Minor magic item.


Social Check DCs


Gilbert Snape, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is generally shirtless and showing off his tattooed chest. With bright white hair and a scraggly beard. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He does not believe in violence as a means to an end. He is a dedicated Layabout but believes his peers are too gung-ho.

History: Born in a small village he learned the ways of the warrior from his father. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He struck the Layabout job and began his own company from there.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Pacifist, Fighting. Flaws: Ugly, Addict, Antagonistic. Bonds: Job. Occupation: Layabout

Voice: Dark and ominous

Attributes [hide]

Gilbert Snape, Male Human Ranger 6
Medium (5'11") Human, Chaotic Neutral (CR 6)
Armor Class 9
Hit Points 55 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 17 (+3)14 (+2) 13 (+1)15 (+2)
Skills History +5, Persuasion +5
Senses Passive Perception 11
Languages Common, Auran, Undercommon
Attacks Melee +6 / 2d6+3, Ranged +2 / 2d6-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 900 gp.


Social Check DCs

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