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NPC Generator

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Advanced [show]


Eiravel Raethran, Male Half-Elf [Permalink]

Personal [hide]

Description: He has a missing right arm. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He wears his blonde hair up. His eyes are a pleasant amber.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Eiravel hails from a village terrorized by illithids. A few years later when the north was not economically sound they moved to his current location. He now mingles about in high society.

Motivation: He's repulsed by the PC; and he'd like to take his coworkers down a peg

Flaws: Antagonistic. Bonds: Rich, Job, Enemies, Immigrant. Occupation: Miner

Voice: Creaky witch voice

Attributes [hide]

Eiravel Raethran, Male Half-Elf Fighter 11
Medium (5'9") Half-Elf, Lawful Good (CR 11)
Armor Class 10
Hit Points 80 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)13 (+1) 11 (+0)8 (-1)
Skills Perception +4, Performance +3
Senses Passive Perception 13
Languages Common, Elven, Aquan
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +1

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cloak In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a grey vest with golden trim over his white shirt. His yellow leather gloves and pants are well-kept, and his grey boots flare out at the collars. His fur is yellow and very short. He has amber eyes.

Personality: He is extraordinarily eccentric. He can't help but pocket interesting objects he comes across

History: Cloak was raised in a hard working conservative environment. Like his father and his sister before him, after school he went straight into learning to become a Mason. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He is content; and further expansion of business

Ideals: Persistence. Flaws: Insane, Mundane. Bonds: Criminal record, Job. Occupation: Mason

Voice: Australian accent

Attributes [hide]

Cloak In the Wind, Male Tabaxi Expert 2
Medium (6'4") Tabaxi, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 7 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 10 (+0)17 (+3) 16 (+3)12 (+1)
Skills Insight +5, Religion +5
Senses Passive Perception 13
Languages Common, Halfling, Elven, Ignan
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3

Possessions: 260 gp. Malachite (14 gp). Azurite (14 gp).


Social Check DCs


Godfrey Ashton, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of death around his neck, and a shortbow on his belt. He has shaved his head bald. His gray unseeing eyes seem to look past you.

Personality: Godfrey speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: When he was but 5 years old his parents immigrated from the north. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Godfrey's homeland. Godfrey decided to take the middle way and become a bodyguard. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Godfrey fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He doesn't get along with people that don't share his tastes; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Impeccable. Flaws: Disease, Secretive. Bonds: Immigrant. Occupation: Mortician

Voice: Hollow voice

Attributes [hide]

Godfrey Ashton, Male Human Commoner 1
Medium (6'1") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)13 (+1) 11 (+0)18 (+4)
Skills History +3, Insight +2
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 40 gp.


Social Check DCs


Orsik Lutgehr, Male Dwarf [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is renowned for his bright green suits and hats. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. He has gray eyes and a green hat with a brown feather.

Personality: He is a hateful person. He taunts others and blames them for his problems. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Cartwright arts, while his father instructed him in etiquette, music and courtly manner. His mother had invested heavily in several trade routes and wanted him to inherit them. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Orsik fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Expand his business.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Job, Rich. Occupation: Cartwright

Voice: Australian accent

Attributes [hide]

Orsik Lutgehr, Male Dwarf Monk 12
Medium (3'11") Dwarf, Chaotic Evil (CR 12)
Armor Class 11
Hit Points 73 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)9 (-1) 13 (+1)13 (+1)
Skills Deception +5, Survival +5
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +1

Possessions: 4000 gp. Banded agate (5 gp). Golden yellow topaz (500 gp). Alexandrite (500 gp). Red spinel (110 gp). Sardonyx (30 gp).


Social Check DCs

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