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NPC Generator

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Advanced [show]


Nirgel Righteous, Male Tiefling [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate, and he perpetually has his glaive ready. His long red hair is drawn into a two foot long braid. His eyes are gold and catlike.

Personality: He is fixated on the number 81. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was always a brilliant, if unscrupulous mind. He was an adventurer many years ago and he formed a blood bond with his Tiefling companion (his 'brother'). He is untrained/undisciplined, which makes him dangerous.

Motivation: He has passion for adventuring and risk.

Ideals: Fighting, Logical. Flaws: Insane. Bonds: Adventurer. Occupation: Map Maker

Voice: Shortens vowels

Attributes [hide]

Nirgel Righteous, Male Tiefling Monk 5
Medium (5'4") Tiefling, Neutral Good (CR 5)
Armor Class 10
Hit Points 33 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 10 (+0)11 (+0) 19 (+4)20 (+5)
Skills Animal Handling +7, Stealth +3
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 800 gp. Tiger eye turquoise (4 gp). Sard (70 gp). Amethyst (160 gp).


Social Check DCs


Marbas Open, Male Tiefling [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His white hair is braided into rings. His half smiles and silver eyes are beguiling and draw you in.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He always tries to repair and not replace. It was this mentality that drove him into the Fletcher business.

History: His parents moved while he was still in utero so he is the first generation to be born here. Because his father participated in the massacre of their homeland, drow burned their ranch to the ground and forced them out. He was preparing to flee to the west, but the outbreak of war prevented him and his mother from journeying west to reunite his family. He ran away from his former home and has been making his living as a Fletcher for the past few years.

Motivation: Someone believes him a fraud; and he'd like to take his coworkers down a peg

Ideals: Persistence. Bonds: Immigrant, Attractive, Enemies, Job. Occupation: Fletcher

Voice: Squeaky

Attributes [hide]

Marbas Open, Male Tiefling Monk 4
Medium (6'6") Tiefling, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 14 (+2)16 (+3) 16 (+3)19 (+4)
Skills Nature +5, Survival +5
Senses Passive Perception 13
Languages Common, Infernal, Sylvan, Terran
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 600 gp. An abacus with copper, silver and gold markers (120 gp). Large well-done wool tapestry (400 gp). Brass mug with jade inlays (400 gp). 1 Minor magic item.


Social Check DCs


Enialis Meliamne, Male Elf [Permalink]

Personal [hide]

Description: An older man who wears many layers of old clothing at all times, he is not a threatening figure. With a patchy blonde beard and wild blonde hair. This violet eyed westerner is not easily forgotten.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Enialis lived on a farm with his mother, near the main road leading to a nearby town. His mother was very strict, and drilled into him lessons on being the perfect gentleman. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Nothing but the best is good enough for him; and marry his brother to traveling adventurers

Ideals: Impeccable. Flaws: Ugly, Depressed, Shy. Bonds: Poor, Family. Occupation: Mason

Voice: Shortens vowels

Attributes [hide]

Enialis Meliamne, Male Elf Wizard 2
Medium (5'2") Elf, Lawful Good (CR 2)
Armor Class 12
Hit Points 6 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)16 (+3) 9 (-1)12 (+1)
Skills Animal Handling +1, Performance +3
Senses Passive Perception 9
Languages Common, Elven, Abyssal, Druidic, Gnome
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134200000

Possessions: 3 Antitoxin.


Social Check DCs


Zûmug Hadley, Male Half-Orc [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He typically wears pastel cloth garments or leather armor. His hair is long and brown with streaks of chestnut, and is pulled back with small pastel clips. His beard is chestnut, braided, and well cared for. His amber eyes lackadaisically let the world flow into them.

Personality: While he acts the brute, he is far gentler than he would appear. He invites people to come help in his community garden.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has dedicated himself to building a better kind of golem.

Motivation: To prove his worth to the world; and he has passion for adventuring and risk

Ideals: Fighting, Philantrophist. Flaws: Impulsive. Bonds: Military, Adventurer. Occupation: Navigator

Voice: Cold and demanding tone

Attributes [hide]

Zûmug Hadley, Male Half-Orc Aristocrat 2
Medium (5'5") Half-Orc, Lawful Evil (CR 2)
Armor Class 11
Hit Points 20 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)13 (+1) 14 (+2)13 (+1)
Skills Arcana +3, Stealth +3
Senses Passive Perception 12
Languages Common, Orc, Terran
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 350 gp.


Social Check DCs

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