Rangrim Orcfoe, Male Dwarf [Permalink]
Personal [hide]
Description: He wears long strands of jet and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He is physically well-built. His long silver hair is drawn into a two foot long braid. His eyes are violet.
Personality: He exudes charisma. He is a tour de force of persuasion. He is an amazing painter.
History: He was born in a small mountains village. Rangrim was born on a far southern mountains where he grew up under the tutelage of his mother, an expert Servant. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Money/treasure.
Ideals: Gifted. Bonds: Rich, Attractive, Nature, Immigrant. Occupation: Servant
Voice: Excited and jittery
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 14 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 16 (+3) | 10 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 230 gp. 1 Half-Plate.
Borun Stoutman, Male Halfling [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a simple burlap shirt and baggy pants. He conceals his warhammer with his veritable burlap sack of a shirt. He wears a wide-brimmed hat to cover his moderate length blonde hair. He wears crescent spectacles with a black brim.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He always tries to repair and not replace. It was this mentality that drove him into the Bricklayer business.
History: Borun was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bricklayer. He then took over the family business and is one of the better Bricklayer for hire.
Motivation: He has a rivalry with the Church that dominates his actions; and sabotage a competitor
Ideals: Optimist, Persistence. Bonds: Poor, Job, Religious. Occupation: Bricklayer
Voice: Can't modulate volume
Attributes [hide]
Small (3'0") Halfling, Chaotic Good (CR 12)
Armor Class 12
Hit Points 69 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 10 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 |
Possessions: 1000 gp. Ceremonial electrum dagger with a star ruby in the pommel (1400 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). Sapphire pendant on gold chain (500 gp). Jeweled gold crown (4000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Galinndan Teinithra, Male Elf [Permalink]
Personal [hide]
Description: A moderately attractive man, he is generally well dressed albeit a few years behind the times. His white hair is drawn into a tight pony tail with a clover scrunchie. He wears round tiny glasses practically rammed into his face.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: From birth he was tutored by a cruel and relentless mentor. Galinndan was born on a far southern plains where he grew up under the tutelage of his father, an expert Farmer. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest man in the south; and he loathes his own lifestyle
Ideals: Disciplined, Entrepeneur. Bonds: Attractive, Mentor, Immigrant. Occupation: Farmer
Voice: Switch between two voices
Attributes [hide]
Medium (4'11") Elf, True Neutral (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 9 (-1) | 15 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Halfling, Ignan
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp. Sapphire pendant on gold chain (700 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (50 gp).
Wrenn Albaratie, Male Gnome [Permalink]
Personal [hide]
Description: This dark-skinned male is dressed in earthy colors with a brown and green handkerchief worn on his right side. He is tall, broad shouldered and powerfully built. He wears his blonde hair up in a very large beehive style do. He wears large thick round spectacles.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Born in a small village he learned the ways of the warrior from his mother. When Wrenn reached his early adolescence his Gnome mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Since then, he has sought to make the best of life.
Motivation: Wants to have a good time and be beloved; and he is unsatisfied with his job
Ideals: Optimist, Fighting. Flaws: Impulsive. Bonds: Military, Job. Occupation: Masseuse
Voice: Nasally tone
Attributes [hide]
Small (3'3") Gnome, Lawful Good (CR 1)
Armor Class 10
Hit Points 10 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 18 (+4) | 15 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome, Infernal, Halfling
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
