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NPC Generator

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Advanced [show]


Reirak Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: He typically wears pastel cloth garments or leather armor. He carries with him a set of shortspears on his belt, each one with a topaz on the hilt. His broad hat is riddled with cuts and holes. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When money was particularly tight he was walking through alleys when he overheard a Sage hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Reirak fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is currently in port desperately looking for someone to get him out; and he wants nothing more than to rejoin the army

Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Military, Poor. Occupation: Sage

Voice: Soothing and warm

Attributes [hide]

Reirak Bloodkith, Male Dwarf Warrior 9
Medium (4'5") Dwarf, Neutral Good (CR 9)
Armor Class 12
Hit Points 95 (9d10)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 16 (+3)14 (+2) 16 (+3)14 (+2)
Skills Acrobatics +5, Deception +5
Senses Passive Perception 13
Languages Common, Dwarven, Gnome, Goblin
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +5

Possessions: 1900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mantus Anarchy, Male Tiefling [Permalink]

Personal [hide]

Description: He tends to wear a pastel poncho over his likewise colored trousers and shirt, and he perpetually has his lance ready. His dark red hair is thinning but still full. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He likes to make people angry or surprised. He plays an instrument quite well.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He moved from fad to fad and when he turned 15 he discovered poetry. He has never given up on his poetry dream.

Motivation: To end his boredom; and he seems to be bored by most things

Ideals: Fighting, Artistic. Flaws: Antagonistic, Mundane. Bonds: Attractive. Occupation: Bookbinder

Voice: Pirate accent

Attributes [hide]

Mantus Anarchy, Male Tiefling Adept 1
Medium (6'4") Tiefling, Lawful Good (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)11 (+0) 15 (+2)14 (+2)
Skills Performance +4, Stealth +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 1000 cp. Large well-done wool tapestry (100 gp).


Social Check DCs


Chay Copperkettle, Male Halfling [Permalink]

Personal [hide]

Description: He wears a blue armored body suit, with a simple brown line shooting up and back down. He is physically well-built. He has no hair. His green eyes have a joyful gleam in them most of the time.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is lazy and tries to find solutions quickly.

History: His parents moved while he was still in utero so he is the first generation to be born here. A gypsy cursed him at a young age, leading to his ugly appearance. He left for the west, certain he would find work there.

Motivation: Revenge; and he has a rivalry with the church that dominates his actions

Flaws: Ugly, Shy, Lazy. Bonds: Immigrant. Occupation: Jeweler

Voice: Farmer accent

Attributes [hide]

Chay Copperkettle, Male Halfling Commoner 14
Small (3'1") Halfling, Neutral Good (CR 14)
Armor Class 12
Hit Points 20 (14d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 8 (-1)12 (+1) 13 (+1)11 (+0)
Skills History +6, Perception +6
Senses Passive Perception 16
Languages Common, Halfling, Dwarven
Attacks Melee +5 / 4d6+0, Ranged +6 / 4d6+1, Grapple +1

Possessions: 100 pp. Amber (120 gp). Malachite (13 gp). Zircon (80 gp). Rhodochrosite (13 gp). Tiger eye turquoise (13 gp). Deep green spinel (120 gp). Azurite (13 gp). Azurite (13 gp). Azurite (13 gp). Onyx (80 gp). Sardonyx (80 gp). White opal (1300 gp). Deep blue spinel (1600 gp). Red garnet (120 gp). White pearl (120 gp). Clear bright green emerald (7000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trym Wordsworth, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and is wearing colorful clothing, dressed as a Spice Merchant. He wears his golden hair up in a very large beehive style do. His green eyes dart from person to person.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He also has developed a complete distrust of the Dyer profession.

History: Born in the west to a Spice Merchant, Trym learned a great deal about his father's area of expertise. He was taken from his home at a very young age. He has built up a small fortune and can afford his own way.

Motivation: Sabotage a competitor; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Bonds: Job, Slave, Rich, Debt. Occupation: Spice Merchant

Voice: Spanish accent

Attributes [hide]

Trym Wordsworth, Male Human Adept 7
Medium (5'1") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 31 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)14 (+2) 14 (+2)16 (+3)
Skills Persuasion +6, Religion +5
Senses Passive Perception 12
Languages Common, Goblin, Infernal
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 600 gp. Carnelian (70 gp).


Social Check DCs

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