Koeth Horineth, Male Elf [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears tight fitting clothing which further accentuates his frame. He sports a long white beard, and similarly colored long hair. His otherwise smooth face is marked with small tiny scars.
Personality: Koeth is depressed about a lot of things. He tends to be a nihilist. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. In his 10th year, his parents were killed by a giants raid, leaving Koeth alone in the world. After a stint in an orphanage, he was adopted. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He feels kind of lost in life.
Flaws: Depressed, Antagonistic. Bonds: Attractive, Adventurer, Enemies. Occupation: Dyer
Voice: Nasally tone
Attributes [hide]
Medium (5'4") Elf, Chaotic Good (CR 3)
Armor Class 13
Hit Points 17 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 10 (+0) | 9 (-1) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Elven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 2000 cp.
Trynnicus Esstyrlynn, Male Dragonborn [Permalink]
Personal [hide]
Description: He is scrawny and has patchy green crest. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a hunchback. He has styled his green crest well, parting it to the left. He wears round tiny glasses practically rammed into his face.
Personality: He is a Glassblower first and foremost. He believes firmly that knowledge should be universal. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: Born in the east to a Glassblower, Trynnicus learned a great deal about his mother's area of expertise. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He became a Glassblower soon after.
Motivation: Further expansion of business; and he has comitted a past crime that haunts him to this day
Ideals: Entrepeneur. Flaws: Ugly, Insane. Bonds: Job, Criminal record. Occupation: Glassblower
Voice: Old Prospector
Attributes [hide]
Medium (6'7") Dragonborn, Neutral Evil (CR 3)
Armor Class 11
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 15 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Terran, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: Azurite (5 gp). Deep blue spinel (300 gp). Golden yellow topaz (300 gp).
Robert Mori, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear black pants and tee shirts. His attire stands in sharp contrast to his flail, which is beautifully polished and possesses an ornate carving of a card on it. His brown hair is singed and shortened. His amber eyes dart from person to person to random spaces in the air.
Personality: Eccentric and domineering, Robert will drive conversation. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He was born to loving parents in a slum to the east. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: An old rival family wants him found; and he has a rivalry with the church that dominates his actions
Ideals: Extrovert. Flaws: Ugly. Bonds: Family, Poor, Religious. Occupation: Painter
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'10") Human, Lawful Neutral (CR 7)
Armor Class 11
Hit Points 36 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 13 (+1) | 14 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Druidic, Abyssal
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
Possessions: 90 pp.
Pelt Shore, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a tan tunic with white highlights, and long tan pants that bunch up around his shoes. His brown fur is lengthy and is close to two feet long. His blue eyes are passionate and lively.
Personality: Prone to second guessing himself, he comes off as nervous. Further he is a bit of a stoner and is frequently out of it.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Pelt was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Pelt decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Cook kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: His religion dominates his actions; and wants to work out more often
Ideals: Athletic, Gifted. Flaws: Shy, Addict. Bonds: Criminal record, Religious. Occupation: Cook
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'1") Tabaxi, Lawful Evil (CR 1)
Armor Class 14
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 19 (+4) | 13 (+1) | 9 (-1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
Possessions: 50 gp.
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