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NPC Generator

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Advanced [show]


Târz Kensley, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a blue broad hat and blue clothes. He is physically well-built. He has a very tight haircut. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He also has developed a complete distrust of the Fisher profession.

History: Born in the south to a Blacksmith, Târz learned a great deal about his mother's area of expertise. When money was particularly tight he was walking through alleys when he overheard a Blacksmith hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Revenge; and meet up once more with his childhood friend

Ideals: Disciplined. Bonds: Attractive, Job, Poor, Adventurer, Enemies. Occupation: Blacksmith

Voice: Sighs a lot, exhausted

Attributes [hide]

Târz Kensley, Male Half-Orc Warrior 7
Medium (6'6") Half-Orc, Lawful Neutral (CR 7)
Armor Class 11
Hit Points 71 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)13 (+1) 16 (+3)9 (-1) 9 (-1)9 (-1)
Skills Athletics +8, Performance +2
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +8 / 2d8+5, Ranged +4 / 2d8+1, Grapple +2

Possessions: 300 gp. Star rose quartz (50 gp). Peridot (50 gp). Red spinel (80 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bucklal Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: This man stands a little under 3'3" and is a bit bulky. He is very muscular particularly in the legs. He is typically in his Mortician uniform. His hair is black and curly. His eyes are likewise amber.

Personality: Stoic and calm, he prefers to meditate than take action. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Bucklal was born into a poor family. Growing up, he dreamt of becoming a Ranger, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Ranger in service of a powerful lord somewhere. He was an apprentice working in his father's forge. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He wants to meet his childhood hero; and regain custody of his daughter

Ideals: Disciplined. Bonds: Job, Adventurer, Poor, Family. Occupation: Mortician

Voice: High pitched, excited

Attributes [hide]

Bucklal Wildheart, Male Halfling Ranger 6
Small (3'3") Halfling, Lawful Good (CR 6)
Armor Class 11
Hit Points 60 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 18 (+4)12 (+1) 12 (+1)16 (+3)
Skills Animal Handling +4, Persuasion +6
Senses Passive Perception 11
Languages Common, Halfling, Druidic
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Gale Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: He stands about 6'6" and likes to wear black tank tops with red pants. His left hand appears badly burned and disfigured. He has dyed his greying orange fur a little too much giving a sharp orange color. His face is scarred and worn.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is skeptical of what others tell him and is slow to trust.

History: Born in the north his family was never financially stable. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Marry his sister to traveling adventurers.

Flaws: Ugly, Shy. Bonds: Family, Poor. Occupation: Hunter

Voice: Scandinavian accent

Attributes [hide]

Gale Timber, Male Tabaxi Aristocrat 8
Medium (6'6") Tabaxi, Neutral Good (CR 8)
Armor Class 11
Hit Points 36 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 9 (-1)17 (+3) 17 (+3)11 (+0)
Skills Arcana +6, Persuasion +3
Senses Passive Perception 13
Languages Common, Ignan, Druidic, Aquan
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +1

Possessions: 1 Minor magic item.


Social Check DCs


Zephan Rumor, Male Tiefling [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a brown costume with the symbols of strength on his torso, and a wedding ring on his left hand. He wears a small hat to cover his moderate length dark red hair. His gold eyes lackadaisically let the world flow into them.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He invites people to come help in his community garden.

History: A powerful wizard made him what he is. While studying, he fell in love. They married and had a daughter. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Wishes to resurrect an old love.

Ideals: Philantrophist, Logical. Flaws: Shy. Bonds: In love, Mentor. Occupation: Unemployed

Voice: Soothing and warm

Attributes [hide]

Zephan Rumor, Male Tiefling Rogue 8
Medium (5'10") Tiefling, Lawful Neutral (CR 8)
Armor Class 12
Hit Points 55 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 17 (+3)15 (+2) 13 (+1)19 (+4)
Skills Religion +5, Stealth +5
Senses Passive Perception 11
Languages Common, Gnoll, Undercommon
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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