Vrondiss Skaarzborroosh, Male Dragonborn [Permalink]
Personal [hide]
Description: Runty and weak-looking, he very much looks the part of a Cartwright. He sports a flattop crest cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Overbrimming with self-confidence, Vrondiss isn't afraid of most anything. He has a strong dislike to people who do not believe in Dragonborn unity. He is skeptical of what others tell him and is slow to trust.
History: Born to a Interpreter, his mother struggled to pay the bills. A gifted student he started as a Interpreter, but he got bored and became a Cartwright. He has achieved small success as a Cartwright.
Motivation: He is unsatisfied with his job.
Ideals: Impeccable. Flaws: Ugly, Shy. Bonds: Job, Poor. Occupation: Cartwright
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Good (CR 9)
Armor Class 11
Hit Points 53 (9d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 13 (+1) | 13 (+1) | 10 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 3d4+4, Ranged +4 / 3d4+1, Grapple +4
Possessions: Eyepatch with mock eye of sapphire and moonstone (1700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Sweet Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a white top hat and white clothes. His orange fur is still thick. He wears crescent spectacles with a black brim.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. Animals are drawn to him, and he is able to talk to them.
History: He was born into a rich family. Brilliant and gifted he never wanted to apply himself. He has never given up on his singing dream.
Motivation: He is content; and to find somewhere to settle down
Ideals: Disciplined, Gifted, Artistic. Flaws: Ugly, Mundane. Bonds: Rich. Occupation: Server
Voice: Slurs words
Attributes [hide]
Medium (5'9") Tabaxi, Neutral Good (CR 11)
Armor Class 14
Hit Points 53 (11d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 19 (+4) | 12 (+1) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +8 / 3d8+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 3 |
Possessions: 1900 gp. Jet (100 gp). Fire opal (1200 gp). Onyx (40 gp). Golden yellow topaz (1500 gp). Blue sapphire (1200 gp). Lapis lazuli (16 gp).
Edge Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'0" has a big stupid grin on his face most of the time. He is generally shirtless and showing off his tattooed chest. He keeps his long white fur kept up in a rat tail. His yellow eyes are slightly larger than normal.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Edge took refuge in the old dungeon and found the beat up crossbow and armor he uses now. He hasn't been sleeping well lately.
Motivation: To be a Detective again; and to get a good night's sleep
Ideals: Extrovert. Flaws: Insomniac. Bonds: Rich, Nature, Job. Occupation: Fisher
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'0") Tabaxi, Lawful Good (CR 1)
Armor Class 13
Hit Points 10 (1d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 16 (+3) | 10 (+0) | 8 (-1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 600 sp. Red garnet (60 gp).
Cloud In Woods, Male Tabaxi [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His long orange fur is drawn into a two foot long braid. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: Overbrimming with self-confidence, Cloud isn't afraid of most anything. He has a strong dislike to people who do not believe in Tabaxi unity. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was born to a pair of big game hunters, but was frequently ill as a child. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Carter. He then took over the family business and is one of the better Carter for hire.
Motivation: His spouse's relatives view him with great suspicion; and balancing his hectic life and new carter responsibilities is difficult
Ideals: Impeccable. Flaws: Disease. Bonds: Rich, Religious, Job, Family. Occupation: Carter
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'1") Tabaxi, Neutral Evil (CR 10)
Armor Class 11
Hit Points 52 (10d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 13 (+1) | 12 (+1) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +5
Possessions: 60 pp. Fire opal pendant on a fine gold chain (1200 gp). Embroidered silk and velvet mantle with numerous moonstones (2600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

