Joser Goldfound, Male Halfling [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He is wearing a tight white one piece outfit complete with pants, hood, and a cape. He is an epitome of beauty. His chestnut hair is smooth and relatively long. His brown eyes are slightly larger than normal.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. Like his father and his brother before him, after school he went straight into learning to become a Animal Trainer. He ran away from his former home and has been making his living as a Animal Trainer for the past few years.
Motivation: Further expansion of business; and sabotage a competitor
Ideals: Philantrophist, Artistic. Flaws: Shy. Bonds: Attractive, Job. Occupation: Animal Trainer
Voice: Speaks with back of mouth
Attributes [hide]
Small (2'11") Halfling, Lawful Good (CR 6)
Armor Class 15
Hit Points 32 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 19 (+4) | 8 (-1) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Gnome
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4
Possessions: 20 pp. A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (90 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Elaim Steelfist, Male Dwarf [Permalink]
Personal [hide]
Description: An older man who wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, he is not a threatening figure. He keeps his auburn hair in a pixie cut. His skin is flawless and his amber eyes scan people very quickly.
Personality: Elaim speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is a bit of a xeno-phobe, disliking non-Dwarves.
History: Born in the south to a Masseuse, Elaim learned a great deal about his mother's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Masseuse. He's since become an addict/alcoholic.
Motivation: He's repulsed by the PC; and dwarven compassion
Ideals: Impeccable. Flaws: Racist, Addict, Antagonistic. Bonds: Attractive, Job. Occupation: Masseuse
Voice: Irish accent
Attributes [hide]
Medium (4'5") Dwarf, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 17 (+3) | 11 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 1 |
Possessions: 4000 cp. Silver pearl (90 gp).
Bidreked Shestendeliath, Male Dragonborn [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears blue trousers with white and brown striped suspenders. He wears various colorful collared shirts. He has no crest. He is missing an eye and his face is severely sunburned. His one remaining eye shines gold.
Personality: He loves telling others what to do and how they should feel about things. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Bidreked was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: To reunite with his old friends.
Ideals: Opinionated, Logical. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Bricklayer
Voice: Dark and ominous
Attributes [hide]
Medium (6'6") Dragonborn, Neutral Evil (CR 9)
Armor Class 12
Hit Points 44 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 15 (+2) | 17 (+3) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Undercommon, Draconic
Attacks Melee +7 / 3d4+4, Ranged +5 / 3d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 4 | 0 | 0 | 0 |
Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Conrad Kent, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man dresses in collared shirts and wears a proper scarf over his head and is in decent physical shape. His auburn hair is thinning but still full. His fierce brown eyes like to dwell on things.
Personality: He is overprotective of those who hire his services. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He is the product a well kept family trust fund and as such has never really known need. As a young adult he joined a group advocating for an improvement in Human conditions. He has been a successful dealer in antiques buying low and selling high.
Motivation: To unite with his sister; and to reunite with his absent mother
Ideals: Entrepeneur. Flaws: Racist. Bonds: Guardian, Rich, Family. Occupation: Sailor
Voice: Breathy voice
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 12 (+1) | 11 (+0) | 8 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 120 gp. Brown-green garnet (110 gp).
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Their contribution stands as a beacon of hope for all adventurers!
