Ogthrak Birkenhead, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, and he perpetually has his flail ready. He has a small bristly mustache and wavy brown hair. He tend to wears goggles to shield his eyes.
Personality: Overbrimming with self-confidence, Ogthrak isn't afraid of most anything. He has a strong dislike to people who do not believe in Half-Orc unity. He does not trust anyone and sleeps with one eye open.
History: Born in the east to a Brewer, Ogthrak learned a great deal about his father's area of expertise. His father was very strict, and drilled into him lessons on being the perfect gentleman. In the meantime he has taken over work as a Brewer and occasionally as a mercenary.
Motivation: Nothing but the best is good enough for him.
Ideals: Fighting, Impeccable. Flaws: Insomniac. Bonds: Job, Adventurer. Occupation: Brewer
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'10") Half-Orc, Lawful Good (CR 11)
Armor Class 11
Hit Points 80 (11d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 13 (+1) | 12 (+1) | 16 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Aquan, Abyssal, Ignan
Attacks Melee +7 / 3d8+3, Ranged +5 / 3d8+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 5 | 4 | 4 |
Possessions: Gold and topaz bottle stopper cork (1500 gp). Sapphire pendant on gold chain (2500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Zook Bafflestone, Male Gnome [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His blonde hair is greasy and uncared for. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Zook was born in the east. At a young age he loved to build and create. His mother was a mechanic, and taught him how to fix just about anything. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: Someone believes him a fraud; and his name or reputation has been wronged in the past by giants, and he desires to right it
Ideals: Philantrophist, Persistence. Flaws: Ugly, Depressed. Bonds: Enemies. Occupation: Seamstress
Voice: Scandinavian accent
Attributes [hide]
Small (3'6") Gnome, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 16 (4d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 12 (+1) | 13 (+1) | 12 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Giant
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 4 | 3 | 2 |
Possessions: 7000 sp.
Gimgen Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: He is generally shirtless and showing off his tattooed chest. He has a slight overbite and is overall scrawny. His wide-brimmed hat is riddled with cuts and holes. He has several tiny opal earrings on each ear.
Personality: He acts crazy and hedonistic. He is obsessed with his god.
History: A powerful necromancer made him what he is. His father was very strict, and drilled into him lessons on being the perfect gentleman. He now mingles about in high society.
Motivation: He doesn't get along with people that don't share his tastes; and he is compelled to act according to his religious beliefs
Ideals: Impeccable. Flaws: Ugly, Hedonist. Bonds: Rich, Religious, Mentor. Occupation: Brewer
Voice: Raspy
Attributes [hide]
Medium (4'2") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 17 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 10 (+0) | 16 (+3) | 13 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Ignan
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
Zepar Bitter, Male Tiefling [Permalink]
Personal [hide]
Description: This slender man stands about 5'4". He wears green leather gloves, a green jacket, and tight pants. His brown hair is matted, messy, and big. He wears a mask on his face.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He pushes his goals aggressively. He is also a coward if confronted.
History: Born to a pair of adventurers, Zepar grew up listening to his father's many stories. He found a children's book about a Tiefling Monk who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature lance.
Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him
Ideals: Impeccable. Flaws: Ugly, Antagonistic, Fearful. Bonds: Adventurer. Occupation: Bounty Hunter
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'4") Tiefling, Lawful Good (CR 8)
Armor Class 11
Hit Points 29 (8d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 12 (+1) | 13 (+1) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +5
Possessions: 700 gp. Black velvet mask with numerous citrines (90 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (60 gp). Large well-done wool tapestry (100 gp). Embroidered and bejeweled glove (2000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!


