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Ulfgar Strakeln, Male Dwarf [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He very much looks the part of a Miner. He has wavy silver hair. His half smiles and hazel eyes are beguiling and draw you in.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He receives visions of the future at random moments

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Miner arts, while his mother instructed him in etiquette, music and courtly manner. Through the years after Ulfgar was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Ulfgar's father didn't care for him much, and the feeling was mutual. He has achieved small success as a Miner.

Motivation: He'd like to take his coworkers down a peg; and money/treasure

Ideals: Gifted. Flaws: Antagonistic. Bonds: Job, Attractive, Rich. Occupation: Miner

Voice: Uses sign language

Attributes [hide]

Ulfgar Strakeln, Male Dwarf Aristocrat 12
Medium (4'0") Dwarf, Lawful Evil (CR 12)
Armor Class 12
Hit Points 109 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 19 (+4)14 (+2) 13 (+1)12 (+1)
Skills Insight +5, Intimidation +5
Senses Passive Perception 11
Languages Common, Dwarven, Ignan, Halfling
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +2

Possessions: 1000 gp. Violet garnet (1000 gp). Tiger eye turquoise (13 gp). Tourmaline (90 gp). Aquamarine (1000 gp). Carnelian (60 gp). Coral (90 gp). Red-brown spinel (90 gp). Red spinel (90 gp). Malachite (13 gp).


Social Check DCs


Leaf Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is wearing a tight brown one piece outfit complete with pants, hood, and a cape. He keeps his long cinnamon fur kept up in a rat tail. His ears are large.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Leaf was born the youngest of three triplets. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He then took over the family business and is one of the better Performer for hire.

Motivation: Find a way to reverse the transformation of his brother; and his relatives are trying to arrange a marriage

Ideals: Impeccable. Flaws: Ugly. Bonds: Job, Family. Occupation: Performer

Voice: Uses lots of figures of speech

Attributes [hide]

Leaf Grass, Male Tabaxi Monk 10
Medium (5'4") Tabaxi, Lawful Evil (CR 10)
Armor Class 14
Hit Points 55 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 10 (+0)18 (+4) 13 (+1)12 (+1)
Skills Performance +5, Stealth +8
Senses Passive Perception 11
Languages Common, Aquan, Infernal, Celestial, Abyssal
Attacks Melee +4 / 3d6+0, Ranged +8 / 3d6+4, Grapple +4

Possessions: 10000 sp. Old masterpiece painting (900 gp). Large well-done wool tapestry (400 gp). Embroidered silk and velvet mantle with numerous moonstones (2800 gp). Solid gold idol (1200 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). Gold dragon comb with red garnet eye (300 gp).


Social Check DCs


Skirt Prim Posies, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears brown leather gloves, a brown jacket, and tight pants, and he perpetually has his hand crossbow ready. His fur is short and orange. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. Skirt is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was raised in a mountains tribe. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Skirt took refuge in the ruined castle and found the beat up hand crossbow and armor he uses now. He now spends his time doing works of charity.

Motivation: He'd like to take his coworkers down a peg; and expand his business

Ideals: Fighting, Philantrophist. Bonds: Family, Nature, Job. Occupation: Mayor

Voice: Uses sign language

Attributes [hide]

Skirt Prim Posies, Male Tabaxi Commoner 10
Medium (6'1") Tabaxi, Lawful Neutral (CR 10)
Armor Class 12
Hit Points 25 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 11 (+0)16 (+3) 12 (+1)18 (+4)
Skills Investigation +7, Performance +8
Senses Passive Perception 11
Languages Common, Giant, Abyssal, Sylvan
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +3

Possessions: Brass mug with jade inlays (600 gp). A pair of silk slippers encrusted with tiny pearls. (180 gp).


Social Check DCs


Hupe Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a robe, a symbol of luck around his neck, and a lance on his belt. He is bald on top and has large red tufts of hair around his ears. His gray eyes peer out from beneath his small red hat.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: Born in the south his family was never financially stable. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His spouse's relatives view him with great suspicion; and doesn't want to be a bounty hunter and was forced into it by his family

Ideals: Fighting, Persistence. Flaws: Ugly. Bonds: Family, Poor. Occupation: Bounty Hunter

Voice: Dutch accent

Attributes [hide]

Hupe Sunmeadow, Male Halfling Rogue 6
Small (2'11") Halfling, Chaotic Good (CR 6)
Armor Class 13
Hit Points 42 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 16 (+3)12 (+1) 12 (+1)12 (+1)
Skills Insight +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Halfling, Terran
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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