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NPC Generator

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Advanced [show]


Gerald Floshem, Male Half-Elf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He sports brown clothing, slightly heavier than average wear. He wears a wide-brimmed hat to hide his balding. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He also is a firm believer in the manly ideal.

History: He got into the Laborer business at a young age. A gifted student he started as a Fisher, but he got bored and became a Laborer. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to open a new tavern.

Flaws: Insane, Selfish, Impulsive. Bonds: Immigrant, Job. Occupation: Laborer

Voice: Dutch accent

Attributes [hide]

Gerald Floshem, Male Half-Elf Bard 5
Medium (5'8") Half-Elf, Chaotic Evil (CR 5)
Armor Class 9
Hit Points 33 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 17 (+3)14 (+2) 13 (+1)14 (+2)
Skills Arcana +5, Athletics +6
Senses Passive Perception 11
Languages Common, Elven, Goblin, Druidic
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333100

Possessions: 200 gp. 1 Breastplate. 1 Half-Plate.


Social Check DCs


Kipper Gummen, Male Gnome [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He carries a battered pickaxe and tarnished nunchaku as well. His hair is brown and curly. He wears an eyepatch.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Kipper fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To reunite with his absent father.

Ideals: Fighting. Flaws: Ugly, Sensitive. Bonds: Poor, Family, Religious. Occupation: Unemployed

Voice: Pronounces difficult words wrong

Attributes [hide]

Kipper Gummen, Male Gnome Cleric 5
Small (3'5") Gnome, Chaotic Good (CR 5)
Armor Class 12
Hit Points 41 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)15 (+2) 17 (+3)14 (+2)
Skills Insight +6, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Gnome, Terran, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1453210000

Possessions: 10000 cp. 1 Full Plate. 1 Masterwork Light wooden shield. 1 Darkwood Buckler. 1 Full Plate.


Social Check DCs


Nuraval Frostbeard, Male Dwarf [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a simple tan robe with red stripes complete with hood. His golden hair is thinning but still full. His eyes are blue and catlike.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He got into the Herbalist business at a young age. His homeland was ravaged by war and he spent much of his life rebuilding it. He's also a talented Courier, but doesn't like to broadcast it.

Motivation: He's looking for his big break; and wants to open a new tavern

Flaws: PTSD. Bonds: Job, Religious, Adventurer. Occupation: Herbalist

Voice: Australian accent

Attributes [hide]

Nuraval Frostbeard, Male Dwarf Fighter 3
Medium (4'0") Dwarf, Lawful Evil (CR 3)
Armor Class 12
Hit Points 34 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 16 (+3)13 (+1) 12 (+1)11 (+0)
Skills Medicine +3, Performance +2
Senses Passive Perception 11
Languages Common, Dwarven, Orc
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 6000 cp. 1 Chain shirt.


Social Check DCs


Tricking On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: He is scrawny and has patchy gray fur. He wears loose pants and a collared shirt complete with sweater beneath his coat. He has a hunchback. He wears a broad hat to hide his balding. His eyes are yellow and he is always smoking a pipe.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born in the north his family was never financially stable. A gypsy cursed him at a young age, leading to his ugly appearance. He inherited the family business which he has now maintained for 10 years.

Motivation: He's repulsed by the PC; and wants to open a new tavern

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Poor, Job. Occupation: Weaver

Voice: Aggressive tone

Attributes [hide]

Tricking On the Water, Male Tabaxi Cleric 10
Medium (5'9") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 13
Hit Points 76 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 14 (+2)16 (+3) 11 (+0)12 (+1)
Skills Arcana +7, Athletics +7
Senses Passive Perception 10
Languages Common, Giant, Ignan, Draconic
Attacks Melee +7 / 3d6+3, Ranged +7 / 3d6+3, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264

Possessions: 600 gp. White opal (1400 gp). Tiger eye turquoise (15 gp). Fire opal (1400 gp). Black star sapphire (1400 gp). Malachite (15 gp).


Social Check DCs

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