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NPC Generator

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Advanced [show]


Namfoodle Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: A middle-aged man, he sports white clothing, slightly heavier than average wear, and is pretty ugly. He has a long chestnut beard with little hanging trinkets. His face is covered beneath a completely black helmet.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He believes the world needs to unite to get rid of brigands once and for all.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Like his mother and his sister before him, after school he went straight into learning to become a Assassin. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Many brigands want him driven away; and wants to open a new tavern

Ideals: Gifted. Flaws: Ugly. Bonds: Job, Enemies. Occupation: Assassin

Voice: Breathy voice

Attributes [hide]

Namfoodle Ironhide, Male Gnome Rogue 5
Small (3'3") Gnome, Chaotic Good (CR 5)
Armor Class 13
Hit Points 30 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)16 (+3) 15 (+2)16 (+3)
Skills Deception +6, Investigation +6
Senses Passive Perception 12
Languages Common, Gnome, Gnoll, Giant, Sylvan
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 800 gp. Obsidian (9 gp). Chrysoprase (80 gp). Moonstone (80 gp). Citrine (80 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nuraval Battlehammer, Male Dwarf [Permalink]

Personal [hide]

Description: The light-skinned man stands 4'3" and wears a weathered and beat up set of banded mail beneath an oversized blue coat. His hair is long and silver with streaks of auburn, and is pulled back with small blue clips. His beard is auburn, braided, and well cared for. He has a dull look in his brown eyes.

Personality: This man loves painting and to teach people painting more than just about anything. He is a ruthless business man, a trait he acquired from his father.

History: Nuraval was born in the east. At a young age he loved to build and create. His father was a mechanic, and taught him how to fix just about anything. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and his name or reputation has been wronged in the past by drow, and he desires to right it

Ideals: Artistic, Entrepeneur, Persistence, Logical. Occupation: Marshal

Voice: Rhymes sentences (sorry)

Attributes [hide]

Nuraval Battlehammer, Male Dwarf Bard 8
Medium (4'3") Dwarf, Neutral Evil (CR 8)
Armor Class 10
Hit Points 51 (8d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 17 (+3)16 (+3) 16 (+3)8 (-1)
Skills Athletics +6, History +6
Senses Passive Perception 13
Languages Common, Dwarven, Terran, Druidic, Elven
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143331000

Possessions: 300 gp. Rhodochrosite (4 gp). Chrysoprase (80 gp). Violet garnet (1000 gp). Jet (110 gp).


Social Check DCs


Gardain Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He wears a white collared shirt and blue pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt. Beneath his clothing is a huge mess of scar tissue. He wears his golden hair up. This hazel eyed westerner is not easily forgotten.

Personality: Confrontational and typically high on some drug or another. He also has developed a complete distrust of the Carpenter profession.

History: He was born the only child of a wealthy merchant. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has been a successful dealer in antiques buying low and selling high.

Motivation: He'd like to take his coworkers down a peg; and further expansion of business

Ideals: Entrepeneur. Flaws: Addict. Bonds: Slave, Job, Mentor. Occupation: Miller

Voice: Draws out vowels

Attributes [hide]

Gardain Holderhek, Male Dwarf Adept 12
Medium (3'11") Dwarf, Neutral Good (CR 12)
Armor Class 11
Hit Points 71 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)16 (+3) 14 (+2)12 (+1)
Skills Performance +5, Survival +6
Senses Passive Perception 12
Languages Common, Dwarven, Elven, Gnome, Halfling
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1433320

Possessions: Amber (70 gp). Aquamarine (500 gp). Golden yellow topaz (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kite Of Stars, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. He is physically well-built. He wears a colorful flower in his cinnamon fur. He has copper eyes and a tan hat with a black feather.

Personality: He loves telling others what to do and how they should feel about things. He invites people to come help in his community garden.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He now spends his time doing works of charity.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Ideals: Opinionated, Philantrophist. Bonds: Attractive, Religious, Nature. Occupation: Bricklayer

Voice: Sore throat, cough

Attributes [hide]

Kite Of Stars, Male Tabaxi Monk 4
Medium (6'10") Tabaxi, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 15 (+2)14 (+2) 9 (-1)12 (+1)
Skills Arcana +4, Performance +3
Senses Passive Perception 9
Languages Common, Goblin, Druidic
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 500 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs

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