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NPC Generator

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Advanced [show]


Seebo Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is portly but not overly obese. His hair is chestnut and curly. His otherwise smooth face is marked with small tiny scars.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He works hard and plays hard.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His mother took him hunting and taught him how to get in the mind of other creatures. He inherited the family business which he has now maintained for 12 years.

Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new scribe responsibilities is difficult

Ideals: Entrepeneur. Flaws: Antagonistic, Hedonist. Bonds: Nature, Job. Occupation: Scribe

Voice: Hard of hearing, loud

Attributes [hide]

Seebo Wildwander, Male Gnome Bard 6
Small (3'5") Gnome, Neutral Good (CR 6)
Armor Class 12
Hit Points 29 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)14 (+2) 12 (+1)10 (+0)
Skills Investigation +5, Stealth +4
Senses Passive Perception 11
Languages Common, Gnome, Terran, Undercommon
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 400 gp.


Social Check DCs


Sammal Decorum, Male Tiefling [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a simple black robe with brown stripes complete with hood. His hair is short and blue. His face is covered beneath a completely black helmet.

Personality: Sammal is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Merchant arts, while his mother instructed him in etiquette, music and courtly manner. His father had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.

Motivation: He is greedy; and money/treasure

Ideals: Athletic, Extrovert, Gifted. Bonds: Rich. Occupation: Merchant

Voice: Mousy voice

Attributes [hide]

Sammal Decorum, Male Tiefling Adept 8
Medium (5'7") Tiefling, Neutral Evil (CR 8)
Armor Class 11
Hit Points 52 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 16 (+3)16 (+3) 16 (+3)13 (+1)
Skills Athletics +6, Intimidation +4
Senses Passive Perception 13
Languages Common, Infernal, Auran, Dwarven
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14332000

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Diggory Floshem, Male Half-Elf [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. His white hair is styled in orderly dreadlocks. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. He is afraid of women and trembles around them

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He has had some formal poetry training, and achieved minor success. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He wants nothing more than to rejoin the army; and wants to open a new tavern

Ideals: Artistic. Flaws: Shy, Disease, Insomniac. Bonds: Attractive, Military. Occupation: Beggar

Voice: growls and snarls, animalistic

Attributes [hide]

Diggory Floshem, Male Half-Elf Bard 4
Medium (5'4") Half-Elf, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 28 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 18 (+4)14 (+2) 13 (+1)15 (+2)
Skills Deception +4, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Elven, Druidic, Orc
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 38000 sp. Eye agate (12 gp). Deep blue spinel (900 gp). Lapis lazuli (12 gp). 1 Minor magic item.


Social Check DCs


Immeral Ethanasath, Male Elf [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. He has a moderate pudge and is not very fit. His golden hair is matted, messy, and big. He wears a mask on his face.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is a font of random trivia from the lore and stories he has discovered

History: Immeral lived on a farm with his mother, near the main road leading to a nearby town. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mason. He became a Mason soon after.

Motivation: Sabotage a competitor.

Ideals: Logical. Flaws: Ugly, Greedy. Bonds: Family, Job. Occupation: Mason

Voice: Scandinavian accent

Attributes [hide]

Immeral Ethanasath, Male Elf Ranger 6
Medium (5'5") Elf, Chaotic Evil (CR 6)
Armor Class 14
Hit Points 32 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 11 (+0)13 (+1) 8 (-1)10 (+0)
Skills Medicine +2, Nature +4
Senses Passive Perception 9
Languages Common, Elven, Goblin
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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