Aramil Eathalena, Male Elf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears long strands of ruby and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He keeps his long auburn hair kept up in a rat tail. His eyes are amber and beady.
Personality: He is a Bounty Hunter first and foremost. He believes firmly that knowledge should be universal. He also has developed a complete distrust of the Bricklayer profession.
History: He was born into a rich family. His mother had invested heavily in several trade routes and wanted him to inherit them. He now owns his own business.
Motivation: Wants to open a new tavern; and money/treasure
Flaws: Ugly. Bonds: Rich, Job, In love. Occupation: Bounty Hunter
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'2") Elf, Chaotic Good (CR 2)
Armor Class 14
Hit Points 9 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 19 (+4) | 9 (-1) | 12 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Halfling
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 0 | 0 |
Possessions: 140 gp. 1 Masterwork Common Ranged Weapon.
Pelaios Charm, Male Tiefling [Permalink]
Personal [hide]
Description: This man wears many layers of old clothing at all times, and sports empty pouches on his belt. His red hair has been sun bleached extensively. His eyes are likewise silver.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: His father raised him in a mountain cabin. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Navigator work with an outfit from a few towns over. Navigator work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Navigator like his mother before him.
Motivation: Balancing his hectic life and new Navigator responsibilities is difficult.
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor, Nature, Job. Occupation: Navigator
Voice: Nasally tone
Attributes [hide]
Medium (5'6") Tiefling, Chaotic Good (CR 3)
Armor Class 12
Hit Points 11 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 13 (+1) | 17 (+3) | 13 (+1) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Halfling, Undercommon, Giant
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: Star rose quartz (40 gp).
Three Wing, Male Tabaxi [Permalink]
Personal [hide]
Description: He prefers to wear flannel. He has a slight overbite and is overall scrawny. His yellow fur is slicked back into a classic pompadour. He has hazel eyes.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A gifted student he started as a Slave Trader, but he got bored and became a Healer. He has set out to sabotage the competition.
Motivation: Further expansion of business; and he feels that his past leaves him morally obligated to help
Flaws: Impulsive. Bonds: Family, Military, Job, Criminal record. Occupation: Healer
Voice: Loud with bravado
Attributes [hide]
Medium (6'9") Tabaxi, Chaotic Evil (CR 18)
Armor Class 13
Hit Points 48 (18d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 10 (+0) | 15 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Aquan
Attacks Melee +8 / 5d6+2, Ranged +9 / 5d6+3, Grapple +3
Possessions: 1100 pp. Red garnet (40 gp). Azurite (15 gp). Blue sapphire (500 gp). Golden pearl (40 gp). Aquamarine (1400 gp). Rock crystal (50 gp). Smoky quartz (50 gp). Violet garnet (1400 gp). Onyx (50 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Anselm Harrington, Male Human [Permalink]
Personal [hide]
Description: An older man who wears a brown cloak and cross-gartered red stockings, he is not a threatening figure. He has shaved his head bald. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.
Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He also is a firm believer in the manly ideal.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. At some point he was captured by goblins and was tortured. After several years of this he finally managed to escape. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: Revenge.
Flaws: Impulsive, Mundane. Bonds: Attractive, Enemies, Slave. Occupation: Animal Trainer
Voice: Soft and melodious
Attributes [hide]
Medium (5'11") Human, Neutral Evil (CR 10)
Armor Class 13
Hit Points 43 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 12 (+1) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +5
Possessions: 210 pp. Coral (130 gp). White pearl (130 gp).
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