Nordak Gorunn, Male Dwarf [Permalink]
Personal [hide]
Description: This fat southern man has a bulbous nose and is dressed in earthy colors with a pastel and blue handkerchief worn on his right side. His skin is also unnaturally pale. His hair is always cut to a buzz. His fierce green eyes like to dwell on things.
Personality: Aggressive, abrasive, and angry, Nordak embodies much of what other species detest in the Dwarves. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was born blind and as such lacked many opportunities for work. He helped his mother out around the business and became quite the natural. He has worked as a Stableman like his mother before him.
Motivation: Doesn't want to be a Stableman and was forced into it by his family; and he's repulsed by the pc
Flaws: Ugly, Antagonistic, Disease. Bonds: Rich, Job, Family. Occupation: Stableman
Voice: Smooth and feminine
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 17 (+3) | 16 (+3) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Goblin, Sylvan, Halfling
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 330 gp. 1 Half-Plate.
Nicor Cryptic, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His attire stands in sharp contrast to his flail, which is beautifully polished and possesses an ornate carving of a butterfly on it. He sports a flattop hair cut. His face is scarred and worn.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Born to a pair of adventurers, Nicor grew up listening to his father's many stories. After coming to the age of reason, Nicor took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now owns his own business.
Motivation: To reunite with his old friends.
Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Job, Adventurer. Occupation: Detective
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'8") Tiefling, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 27 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 17 (+3) | 15 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Ignan, Infernal
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 300 gp.
Barendd Ungart, Male Dwarf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His hair is cut close to his head. His blue eyes lackadaisically let the world flow into them.
Personality: Stoic and calm, he prefers to meditate than take action. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: The child of a Soapmaker, who enjoyed hunting, Barendd was taken on many hunting expeditions. One day when Barendd was young, his father was sewing while trying to overcome the flu, when suddenly his father dropped to the ground dead. His father had died from a severe disease that was unknown to the village doctor. Barendd was heart-stricken from the event, and his mother started working long hours to provde for them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it.
Ideals: Disciplined. Flaws: PTSD. Bonds: Rich, Family, Nature. Occupation: Banker
Voice: Hollow voice
Attributes [hide]
Medium (4'4") Dwarf, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 15 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 10 (+0) | 15 (+2) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Draconic, Celestial
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 60 pp.
Bucklal Porridgepot, Male Halfling [Permalink]
Personal [hide]
Description: This fat northern man has a bulbous nose and is wearing colorful clothing, dressed as a Miller. His skin is also unnaturally pale. He sports a long blonde beard, and similarly colored long hair. He wears round tiny glasses practically rammed into his face.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He has a habit of throwing himself into exceedingly dangerous situations.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His childhood dream was to be a Performer, but he was a colossal failure. He has set out to sabotage the competition.
Motivation: Someone believes him a fraud; and he is unsatisfied with his job
Ideals: Disciplined, Gifted. Flaws: Ugly, Impulsive. Bonds: Job, Enemies. Occupation: Miller
Voice: Dark and ominous
Attributes [hide]
Small (3'1") Halfling, Chaotic Good (CR 4)
Armor Class 16
Hit Points 19 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 20 (+5) | 14 (+2) | 12 (+1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Halfling, Draconic
Attacks Melee +3 / 1d10+1, Ranged +7 / 1d10+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 | 3 |
Possessions: 600 gp. Jade (40 gp). Tourmaline (40 gp). Silver pearl (40 gp). Red-brown spinel (40 gp). 1 Everburning torch. 1 Everburning torch. 4 Antitoxin. 1 Tanglefoot bags.
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Their contribution stands as a beacon of hope for all adventurers!
