Merihim Righteous, Male Tiefling [Permalink]
Personal [hide]
Description: 5'0" and muscular, this southern man has a large blue mantle and cape that has been intricately interwoven into his tan robe. He has no hair. He wears round tiny glasses practically rammed into his face.
Personality: His tongue was cut out and he uses sign language. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was born to a criminal king-pin and mafia family He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He used his abilities to trick people and travel the world for free.
Motivation: He is greedy.
Ideals: Athletic. Flaws: Ugly, Disease. Bonds: Rich, Criminal record. Occupation: Barkeep
Voice: Dark and ominous
Attributes [hide]
Medium (5'0") Tiefling, True Neutral (CR 8)
Armor Class 10
Hit Points 31 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 12 (+1) | 12 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 | 3 |
Possessions: 1500 gp. Golden pearl (60 gp). White pearl (60 gp). Moss agate (9 gp).
Mormo Terror, Male Tiefling [Permalink]
Personal [hide]
Description: Standing 6'9", this man wears a lot of dark rich colors, with gold accents. He wears a broad hat to cover his moderate length white hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He dislikes all the random violence that takes place in the south. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: The child of a Shepherd, who enjoyed hunting, Mormo was taken on many hunting expeditions. While studying, he fell in love. They married and had a daughter. Some 2 years later his spouse died after the birth of his daughter. Heartbroken, Mormo never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.
Motivation: Wishes to resurrect an old love.
Ideals: Pacifist, Joker. Bonds: Attractive, Nature, In love. Occupation: Stableman
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'9") Tiefling, Lawful Evil (CR 2)
Armor Class 13
Hit Points 16 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 14 (+2) | 14 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Goblin, Celestial
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 140 gp. 2 Holy water.
Bertram Shadowquick, Male Halfling [Permalink]
Personal [hide]
Description: This tall, slender man wears a fancy brown suit. His chestnut hair is styled in orderly dreadlocks. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: He is business-like. He takes instructions and follows them to the letter. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Bertram was born with his father's beautiful face. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Bertram took refuge in the large cave and found the beat up bow and armor he uses now. He now spends his time doing works of charity.
Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Professionalism, Joker, Philantrophist. Bonds: Attractive, Nature, Religious. Occupation: Mortician
Voice: Australian accent
Attributes [hide]
Small (3'0") Halfling, Chaotic Good (CR 4)
Armor Class 15
Hit Points 39 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 19 (+4) | 16 (+3) | 14 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Halfling, Orc, Terran
Attacks Melee +0 / 1d10-2, Ranged +6 / 1d10+4, Grapple +4
Possessions: 1 Minor magic item.
Qemuel Justice, Male Tiefling [Permalink]
Personal [hide]
Description: He is dressed in an above average manner, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'8" when asserting himself. His hair is cut close to his head. His gold eyes dart from person to person to random spaces in the air.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: The child of a Herbalist, who enjoyed hunting, Qemuel was taken on many hunting expeditions. His mother took him hunting and taught him how to get in the mind of other creatures. He now mingles about in high society.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he is greedy
Ideals: Disciplined. Flaws: Greedy. Bonds: Attractive, Rich, Nature. Occupation: Bather
Voice: Raspy
Attributes [hide]
Medium (6'8") Tiefling, Chaotic Evil (CR 8)
Armor Class 11
Hit Points 27 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 10 (+0) | 17 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Orc, Undercommon, Halfling
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 1300 gp. Carnelian (70 gp). Jasper (70 gp). Emerald (900 gp).
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