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NPC Generator

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Advanced [show]


Hadarai Waite, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a well pressed and immaculate suit (or dress). He has shaved his head bald. His face is covered beneath a completely black helmet.

Personality: His tongue was cut out and he uses sign language. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Sold as a small child to a brothel owner, Hadarai was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an athlete and attended two major summer competitions. He never won. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To prove his worth to the world; and he'd like to take his coworkers down a peg

Ideals: Athletic. Flaws: Disease, Impulsive. Bonds: Mentor. Occupation: Seamstress

Voice: Strong lisp

Attributes [hide]

Hadarai Waite, Male Half-Elf Barbarian 11
Medium (5'10") Half-Elf, Chaotic Evil (CR 11)
Armor Class 13
Hit Points 90 (11d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 13 (+1)15 (+2) 14 (+2)15 (+2)
Skills Insight +6, Persuasion +6
Senses Passive Perception 12
Languages Common, Elven, Druidic, Sylvan
Attacks Melee +4 / 3d8+0, Ranged +7 / 3d8+3, Grapple +3

Possessions: 130 pp. Chalcedony (20 gp). Eye agate (8 gp). Rose (20 gp). Alexandrite (1100 gp). Violet garnet (1100 gp). Violet garnet (1100 gp). Amethyst (40 gp).


Social Check DCs


Vlorn Tallfellow, Male Halfling [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with yellow colored cloaks and clothing. He carries with him a set of spears on his belt, each one with a aquamarine on the hilt. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. He wears round tiny glasses practically rammed into his face.

Personality: He is calm most of the time but flees social interaction. He is afraid of women and trembles around them

History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Balancing his hectic life and new Stableman responsibilities is difficult; and expand his business

Ideals: Fighting, Justice. Flaws: Shy. Bonds: Military, Job. Occupation: Stableman

Voice: Sore throat, cough

Attributes [hide]

Vlorn Tallfellow, Male Halfling Paladin 5
Small (3'3") Halfling, Lawful Evil (CR 5)
Armor Class 13
Hit Points 54 (5d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 18 (+4)15 (+2) 8 (-1)14 (+2)
Skills Arcana +5, Survival +2
Senses Passive Perception 9
Languages Common, Halfling, Sylvan, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 10000 cp.


Social Check DCs


Druuk Upton, Male Half-Orc [Permalink]

Personal [hide]

Description: He typically wears green cloth garments or leather armor. His hair is greying and his face has many wrinkles. His hazel eyes are passionate and lively.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He receives visions of the future at random moments

History: He was born to loving parents in a slum to the north. His mother took him hunting and taught him how to get in the mind of other creatures. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He wants revenge against brigands; and balancing his hectic life and new bricklayer responsibilities is difficult

Ideals: Gifted. Bonds: Job, Poor, Nature, Enemies. Occupation: Bricklayer

Voice: Timid voice

Attributes [hide]

Druuk Upton, Male Half-Orc Bard 1
Medium (5'3") Half-Orc, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 9 (-1)13 (+1) 12 (+1)16 (+3)
Skills Perception +3, Performance +5
Senses Passive Perception 15
Languages Common, Orc, Auran
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112000

Possessions: 1 Masterwork Uncommon Weapon.


Social Check DCs


Ahrim Ennui, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a slight overbite and is overall scrawny. He wears his chestnut hair up. He tend to wears goggles to shield his eyes.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He receives visions of the future at random moments

History: He was born the only child of a wealthy merchant. Ahrim was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Ahrim decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A rival would like him out of the picture; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Entrepeneur, Gifted. Flaws: Shy. Bonds: Criminal record, Adventurer. Occupation: Brewer

Voice: Jamaican accent

Attributes [hide]

Ahrim Ennui, Male Tiefling Expert 8
Medium (5'3") Tiefling, Chaotic Evil (CR 8)
Armor Class 10
Hit Points 50 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 16 (+3)13 (+1) 11 (+0)15 (+2)
Skills Athletics +2, Survival +3
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +2 / 2d10-1, Ranged +3 / 2d10+0, Grapple +3

Possessions: 400 gp. Aquamarine (1600 gp). 1 Minor magic item.


Social Check DCs

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