Kassoon
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NPC Generator

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Advanced [show]


Curran Wiseacre, Male Halfling [Permalink]

Personal [hide]

Description: This man wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, and sports empty pouches on his belt. He has shaved his head bald. His otherwise smooth face is marked with small tiny scars.

Personality: He is happy with his job as a Stableman. He turns his eye from what people do, preferring to live and let live. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born blind and as such lacked many opportunities for work. He went to a religious school and was inspired by the priests there in charitable deeds. He's also a talented Adventurer, but doesn't like to broadcast it.

Motivation: He is unsatisfied with his job.

Flaws: Disease. Bonds: Rich, Job, Adventurer, Religious. Occupation: Stableman

Voice: Mousy voice

Attributes [hide]

Curran Wiseacre, Male Halfling Monk 2
Small (3'2") Halfling, Lawful Good (CR 2)
Armor Class 14
Hit Points 11 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)10 (+0) 15 (+2)16 (+3)
Skills Animal Handling +4, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 210 gp.


Social Check DCs


Chad Ariessus, Male Half-Elf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears just a brown suit. His white hair is kept up in a ponytail inside a Stetson hat. His eyes are a pleasant violet.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He believes the world needs to unite to get rid of giants once and for all.

History: He was born the only child of a wealthy merchant. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting giants, the young Chad began to lead the lost caravan. He ran away from his former home and has been making his living as a Unemployed for the past few years.

Motivation: He's repulsed by the PC; and balancing his hectic life and new unemployed responsibilities is difficult

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Enemies, Job. Occupation: Unemployed

Voice: Middle-eastern accent

Attributes [hide]

Chad Ariessus, Male Half-Elf Sorcerer 5
Medium (5'8") Half-Elf, Neutral Good (CR 5)
Armor Class 11
Hit Points 29 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)11 (+0) 10 (+0)13 (+1)
Skills Nature +3, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 20000 cp. 4 Acid flasks.


Social Check DCs


Ernest Carlisle, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he is wearing a tight yellow one piece outfit complete with pants, hood, and a cape. He wears a top hat to hide his balding. His eyes are gray.

Personality: Ernest speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born in the east. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Ernest took refuge in the old dungeon and found the beat up hand crossbow and armor he uses now. He moves from town to town, unable to find a place to settle.

Motivation: Meet up once more with his childhood friend; and to reunite with his absent mother

Ideals: Impeccable. Bonds: Adventurer, Immigrant, Nature, Family. Occupation: Courier

Voice: Soothing and warm

Attributes [hide]

Ernest Carlisle, Male Human Monk 5
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 30 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)12 (+1) 13 (+1)16 (+3)
Skills Arcana +4, Performance +6
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 400 gp. Star ruby (1300 gp). Amber (40 gp).


Social Check DCs


Patrin Akambherylliax, Male Dragonborn [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a glaive, but if one is not available he will default to his greataxe. His crest is bronze and very short. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Calm and collected, he is a well trained Guard. A true patriot, Patrin would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born several months after his mother was called into army service. He was an apprentice working in his mother's forge. He used his abilities to trick people and travel the world for free.

Motivation: Balancing his hectic life and new Guard responsibilities is difficult.

Bonds: Attractive, Job, Military, Criminal record. Occupation: Guard

Voice: Old thin voice

Attributes [hide]

Patrin Akambherylliax, Male Dragonborn Cleric 3
Medium (6'4") Dragonborn, Neutral Evil (CR 3)
Armor Class 10
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 13 (+1)12 (+1) 12 (+1)17 (+3)
Skills Persuasion +5, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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