Miles Conway, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he likes to wear pastel tank tops with green pants. He wears his brown hair up. His eyes are brown and he is always smoking a pipe.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is harsh and unforgiving.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered singing. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC.
Ideals: Justice, Artistic. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Butcher
Voice: Speaks with a cold
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 11)
Armor Class 13
Hit Points 109 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 18 (+4) | 14 (+2) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Abyssal, Draconic
Attacks Melee +3 / 3d8-1, Ranged +7 / 3d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 |
Possessions: 2400 gp. Gold music box (3000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Fire opal pendant on a fine gold chain (1400 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). Jeweled anklet (3000 gp). A miniature golden chest with tiny emeralds lining the top (160 gp). 1 Minor magic item.
Skirt In the Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is wearing a perfectly clean shirt and pair of pants. He has done his best to style his black fur to look like a famous performer. His eyes are likewise copper. His teeth are white and perfect.
Personality: He is a Shipwright first and foremost. He believes firmly that knowledge should be universal. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Shipwright arts, while his father instructed him in etiquette, music and courtly manner. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He struck the Shipwright job and began his own company from there.
Motivation: Wants to have a good time and be beloved; and he has money and likes to spend it
Ideals: Gifted, Optimist. Bonds: Attractive, Job, Rich. Occupation: Shipwright
Voice: Excited and jittery
Attributes [hide]
Medium (6'4") Tabaxi, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 32 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 15 (+2) | 13 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 600 gp. 1 Minor magic item.
Orryn Daergel, Male Gnome [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Gnomes. His skin is dark but he possesses many white ritualistic tattoos. He is typically in his Architect uniform. His blonde hair has been sun bleached extensively. He wears an eyepatch.
Personality: He acts crazy and hedonistic. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Orryn was born the youngest of three triplets. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has been saving his money to try and buy his sister's freedom.
Motivation: Regain custody of his daughter; and expand his business
Flaws: Ugly, Hedonist, Impulsive. Bonds: Job, Family. Occupation: Architect
Voice: Complex vocabulary, royal
Attributes [hide]
Small (3'6") Gnome, Neutral Evil (CR 4)
Armor Class 13
Hit Points 41 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 16 (+3) | 16 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Ignan, Abyssal, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 8000 sp. 1 Minor magic item.
Quick Running, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His white fur is knotted and matted. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is irascible and easily irritated. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His arcane abilities were realized during a raid on his village. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Wants to raise his children well.
Ideals: Gifted. Flaws: Antagonistic. Bonds: Adventurer, Military, Family. Occupation: Server
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'6") Tabaxi, Lawful Good (CR 6)
Armor Class 13
Hit Points 49 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 12 (+1) | 12 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 500 gp. 1 Minor magic item.
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