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NPC Generator

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Advanced [show]


Miles Thackeray, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, black cloak. He is physically well-built. His auburn hair is kept up in a ponytail inside a top hat. He has blue eyes.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Farmer arts, while his mother instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He now travels the world, in search of power and loot.

Motivation: He wants to get laid; and he desires power and/or immortality

Ideals: Opinionated. Bonds: Enemies, Rich, Adventurer, Has a crush. Occupation: Farmer

Voice: High pitched and raspy

Attributes [hide]

Miles Thackeray, Male Human Warrior 9
Medium (6'6") Human, True Neutral (CR 9)
Armor Class 12
Hit Points 36 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 11 (+0)15 (+2) 14 (+2)16 (+3)
Skills Athletics +7, Intimidation +6
Senses Passive Perception 12
Languages Common, Sylvan, Giant
Attacks Melee +7 / 3d4+4, Ranged +5 / 3d4+2, Grapple +6

Possessions: 5000 sp. Eye agate (8 gp). Moonstone (40 gp). Jasper (40 gp).


Social Check DCs


Anselm Wharton, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears clothing that is held on in multiple layers but all of it is in poor condition. His hair, while still mostly blonde, has prominent grey streaks. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. Animals are drawn to him, and he is able to talk to them.

History: He was raised in a island tribe. His family was turned out during the war. He and his family wandered north to less war torn lands. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He has comitted a past crime that haunts him to this day; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Gifted. Flaws: Shy, PTSD. Bonds: Poor, Nature. Occupation: Sellsword

Voice: Can't modulate volume

Attributes [hide]

Anselm Wharton, Male Human Commoner 5
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 18 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 12 (+1)16 (+3) 14 (+2)14 (+2)
Skills Animal Handling +5, Athletics +6
Senses Passive Perception 12
Languages Common, Sylvan, Gnoll, Celestial
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +6

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alston Cobblelob, Male Gnome [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a worn and beaten armor. He is bald on top and has large white tufts of hair around his ears. He has several tiny topaz earrings on each ear.

Personality: He never swears and excessively uses polite adverbs when speaking. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Alston was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: He has money and likes to spend it; and his name or reputation has been wronged in the past by gnolls, and he desires to right it

Ideals: Optimist. Flaws: Ugly. Bonds: Rich, Religious, Enemies. Occupation: Barkeep

Voice: High pitched and raspy

Attributes [hide]

Alston Cobblelob, Male Gnome Rogue 4
Small (3'3") Gnome, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 24 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 13 (+1)12 (+1) 12 (+1)14 (+2)
Skills History +3, Investigation +3
Senses Passive Perception 11
Languages Common, Gnome, Orc
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Bundrigo Stoutman, Male Halfling [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a simple red robe with green stripes complete with hood. His tied-back hair is silver. He tend to wears goggles to shield his eyes.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: He was born several months after his mother was called into army service. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: He feels kind of lost in life; and to reunite with his absent mother

Ideals: Athletic, Joker. Flaws: Depressed. Bonds: Family, Military. Occupation: Barber

Voice: Relaxed voice

Attributes [hide]

Bundrigo Stoutman, Male Halfling Bard 6
Small (3'4") Halfling, Chaotic Good (CR 6)
Armor Class 14
Hit Points 16 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 8 (-1)16 (+3) 15 (+2)18 (+4)
Skills Intimidation +7, Nature +6
Senses Passive Perception 12
Languages Common, Halfling, Goblin, Infernal, Terran
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143320000

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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