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NPC Generator

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Advanced [show]


Guy Hackney, Male Human [Permalink]

Personal [hide]

Description: He has a large grey mantle and cape that has been intricately interwoven into his green robe. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair, while still mostly brown, has prominent grey streaks. This brown eyed southerner is not easily forgotten.

Personality: He has always had a great fascination with Human culture. He pushes his goals aggressively. He is also a coward if confronted.

History: Guy hails from a village terrorized by orcs. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: A deep hatred of orcs.

Flaws: Racist, Fearful. Bonds: Attractive, Enemies. Occupation: Mason

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Guy Hackney, Male Human Fighter 1
Medium (6'4") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)18 (+4) 14 (+2)17 (+3)
Skills History +6, Performance +5
Senses Passive Perception 12
Languages Common, Auran, Ignan, Gnome, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 2000 cp.


Social Check DCs


Astar Power, Male Tiefling [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears bulky tan painted plate armor. He keeps his long silver hair kept up in a rat tail. His ears are large.

Personality: Confrontational and typically high on some drug or another. He enjoys reading and quiet.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.

Motivation: Money/treasure; and he is greedy

Ideals: Logical. Flaws: Ugly, Addict, Disease. Bonds: Rich. Occupation: Mercenary

Voice: Smooth and feminine

Attributes [hide]

Astar Power, Male Tiefling Monk 3
Medium (6'1") Tiefling, Lawful Evil (CR 3)
Armor Class 10
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 10 (+0)13 (+1) 14 (+2)14 (+2)
Skills Acrobatics +2, Religion +3
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3

Possessions: 100 gp.


Social Check DCs


Hupe Hogcollar, Male Halfling [Permalink]

Personal [hide]

Description: He wears a black vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his black boots flare out at the collars. He carries with him a set of nunchakus, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His auburn hair is cut jaggedly and amateurishly. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Eccentric and domineering, Hupe will drive conversation. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born the only child of a wealthy merchant. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has been a successful dealer in antiques buying low and selling high.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants a kiss

Ideals: Fighting, Extrovert, Entrepeneur. Flaws: Addict, Antagonistic. Occupation: Mortician

Voice: Eastern European accent

Attributes [hide]

Hupe Hogcollar, Male Halfling Rogue 5
Small (2'10") Halfling, Lawful Neutral (CR 5)
Armor Class 14
Hit Points 27 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 15 (+2)12 (+1) 9 (-1)12 (+1)
Skills Animal Handling +2, Deception +4
Senses Passive Perception 9
Languages Common, Halfling, Elven
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3

Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Immeral Netyoive, Male Elf [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He is dressed in a clean blue cloak covering his clean studded leather. His whole body is exceptionally muscular. His hair is short and silver. He wears an eyepatch.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Immeral was born in the north. At a young age he loved to build and create. Immeral was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Immeral decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He moves from town to town, unable to find a place to settle.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Persistence. Flaws: Ugly, Shy. Bonds: Immigrant, Criminal record. Occupation: Map Maker

Voice: Loud with bravado

Attributes [hide]

Immeral Netyoive, Male Elf Aristocrat 4
Medium (4'7") Elf, Neutral Evil (CR 4)
Armor Class 13
Hit Points 16 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 6 (-2)18 (+4) 11 (+0)11 (+0)
Skills Stealth +5, Survival +2
Senses Passive Perception 10
Languages Common, Elven, Goblin, Dwarven, Gnoll, Giant
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 200 gp.


Social Check DCs

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