Ûshbaka Shirley, Male Half-Orc [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. With bright red hair and a scraggly beard. His skin is flawless and his amber eyes scan people very quickly.
Personality: Ûshbaka wants to be seen as a stoic, levelheaded, noble Wizard, so he tries to act the part. He does a good job, for the most part... He cannot resist a sob story and will often dote over anyone who has one.
History: He was born in the west, but his parents moved at a very young age to the east. A few years later when the east was not economically sound they moved to his current location. He now spends his time doing works of charity.
Motivation: Wants a kiss; and he feels the way he acts is they only way to get by in the world
Ideals: Disciplined, Philantrophist. Bonds: Attractive, Immigrant. Occupation: Marshal
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'7") Half-Orc, Neutral Good (CR 5)
Armor Class 13
Hit Points 8 (5d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 17 (+3) | 8 (-1) | 11 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 4 | 3 |
Possessions: Just what you see.
Alvyn Fapplestamp, Male Gnome [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has a small bristly mustache and wavy blonde hair. His skin is flawless and his brown eyes scan people very quickly.
Personality: Calm and collected, he is a well trained Cartwright. He believes the world needs to unite to get rid of illithids once and for all.
History: His parents moved while he was still in utero so he is the first generation to be born here. Alvyn was born on a far southern desert where he grew up under the tutelage of his father, an expert Cartwright. He's also a talented Miller, but doesn't like to broadcast it.
Motivation: Wants to have a good time and be beloved; and he is unsatisfied with his job
Ideals: Optimist. Bonds: Attractive, Job, Enemies, Immigrant. Occupation: Cartwright
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Small (3'7") Gnome, Lawful Evil (CR 3)
Armor Class 10
Hit Points 25 (3d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 9 (-1) | 15 (+2) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Giant
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 2 | 2 | 2 | 0 |
Possessions: 300 gp.
Gennal Qualanthri, Male Elf [Permalink]
Personal [hide]
Description: This dark-skinned male is perpetually draped in fineries, but all of this concealed by his earthly robes.. He is tall, broad shouldered and powerfully built. His red hair is still thick. His fierce brown eyes like to dwell on things.
Personality: Abrasive and pushy, he has a hard time making friends. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He worked as a nervous Bather and found it very stressful. He has taken up work as a Bather and fed both sides of the war false information with the goal of increasing casualties.
Motivation: He is unsatisfied with his job; and wants to open a new tavern
Ideals: Gifted. Flaws: Antagonistic, PTSD. Bonds: Attractive, Job. Occupation: Bather
Voice: Prounounces S like Z
Attributes [hide]
Medium (4'8") Elf, Lawful Good (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 13 (+1) | 16 (+3) | 8 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: Just what you see.
Pâsh Tindall, Male Half-Orc [Permalink]
Personal [hide]
Description: With green face paint in a stripe pattern across his face, he wears a blue collared shirt and black pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. His golden hair is knotted and matted. He has a tattooed face.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He also hits on women, regardless of circumstances.
History: Pâsh hails from a village terrorized by brigands. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: He wants revenge against brigands; and balancing his hectic life and new bricklayer responsibilities is difficult
Bonds: Adventurer, Has a crush, Enemies, Family, Job. Occupation: Bricklayer
Voice: Scratchy, weak
Attributes [hide]
Medium (6'4") Half-Orc, Neutral Evil (CR 7)
Armor Class 12
Hit Points 42 (7d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 14 (+2) | 14 (+2) | 12 (+1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc, Undercommon
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
Possessions: Moonstone (20 gp). Black pearl (1200 gp). Violet garnet (1200 gp).
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Their contribution stands as a beacon of hope for all adventurers!

