Dalgal Brawnanvil, Male Dwarf [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His auburn hair is still thick. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.
History: Gifted from a young age, Dalgal studied abroad. His martial abilities were realized during a raid on his village. He has been saving his money to try and buy his brother's freedom.
Motivation: His relatives are trying to arrange a marriage; and doesn't want to be a spy and was forced into it by his family
Ideals: Entrepeneur, Gifted. Flaws: Insomniac, Shy. Bonds: Family. Occupation: Spy
Voice: Jittery and nervous
Attributes [hide]
Medium (3'11") Dwarf, Neutral Evil (CR 10)
Armor Class 10
Hit Points 60 (10d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 17 (+3) | 10 (+0) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +5 / 3d6+1, Ranged +4 / 3d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 |
Possessions: 13000 sp. 1 Minor magic item. 1 Minor magic item.
Nuraval Strongheart, Male Dwarf [Permalink]
Personal [hide]
Description: This slender man stands about 4'2". He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has moderate length golden hair. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: A skeptical and narcissistic man, Nuraval's first love is himself. His second love is also himself. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Nuraval was raised in a hard working conservative environment. He was an adventurer many years ago and he formed a blood bond with his Dwarven companion (his 'brother'). He has drifted from career to career and currently works as a Doctor.
Motivation: He has passion for adventuring and risk; and wants to open a new tavern
Ideals: Impeccable. Bonds: Has a crush, Adventurer, Job. Occupation: Doctor
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Neutral (CR 10)
Armor Class 11
Hit Points 73 (10d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 16 (+3) | 15 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 15
Languages Common, Dwarven, Goblin, Halfling
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2
Possessions: 18000 sp. Jasper (30 gp). Hematite (8 gp). Tiger eye turquoise (8 gp). Tiger eye turquoise (8 gp). Golden yellow topaz (1300 gp). Black star sapphire (700 gp). 1 Minor magic item.
Elaim Stoutale, Male Dwarf [Permalink]
Personal [hide]
Description: This man wears a blue collared shirt and tan pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. He has a penchant for wearing a ring with an oversized opal on his left hand. He wears his golden hair down. His eyes are amber and catlike.
Personality: He acts crazy and hedonistic. He is obsessed with a lost civilization.
History: Elaim was born the youngest of three triplets. Elaim liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has dedicated himself to building a better trade route.
Motivation: Meet up once more with his childhood friend.
Flaws: Hedonist. Bonds: Rich, Adventurer, Family, Nature. Occupation: Ruler
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (4'0") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 26 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Dwarven, Halfling
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +4
Possessions: 170 gp.
Ar-Kaius Spalding, Male Half-Orc [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is wearing a tight violet one piece outfit complete with pants, hood, and a cape. His hair, while still mostly red, has prominent grey streaks. He has gleaming, smiling hazel eyes.
Personality: Ar-Kaius wants to be seen as a stoic, levelheaded, noble Warrior, so he tries to act the part. He does a good job, for the most part... His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Ar-Kaius is combative with any and all who dare try his patience in the slightest.
History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He's in love; and to settle down with his crush
Ideals: Disciplined, Justice, Fighting. Flaws: Shy. Bonds: Has a crush. Occupation: Bowyer
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'11") Half-Orc, True Neutral (CR 10)
Armor Class 13
Hit Points 84 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 14 (+2) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Druidic
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +5
Possessions: 2300 gp. Blue quartz (14 gp). Black pearl (400 gp). Banded agate (14 gp). Rock crystal (30 gp). Tiger eye turquoise (14 gp).
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Their contribution stands as a beacon of hope for all adventurers!