Gormogord Stoutman, Male Halfling [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a fancy violet suit, and a wedding ring on his right hand. His golden hair is lengthy. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: Abrasive and pushy, he has a hard time making friends. He is a great chef.
History: Gormogord lived on a farm with his mother, near the main road leading to a nearby town. His mother was a mechanic, and taught him how to fix just about anything. He was granted martial powers by his dying brother.
Motivation: Find a way to reverse the transformation of his brother; and he's repulsed by the pc
Ideals: Gifted, Persistence. Flaws: Antagonistic. Bonds: Attractive, In love, Family. Occupation: Crown-heir
Voice: Eastern European accent
Attributes [hide]
Small (3'1") Halfling, Lawful Neutral (CR 6)
Armor Class 13
Hit Points 43 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 12 (+1) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Orc
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
Possessions: 1000 gp.
Halimath Mellerelel, Male Elf [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light black in addition to tight pants. He has a slight overbite and is overall scrawny. His black hair is cut jaggedly and amateurishly. He has brown eyes and a black hat with a grey feather.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Halimath was born the youngest of three triplets. He made a point of taking high paying jobs and getting most of it up front. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and seeks redemption
Ideals: Disciplined. Flaws: Antagonistic. Bonds: Family, Adventurer, Criminal record. Occupation: Beggar
Voice: Pronounces O like U
Attributes [hide]
Medium (5'0") Elf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 18 (+4) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Goblin, Celestial, Dwarven, Terran
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 20 gp. 1 Healer’s kit.
Oskar Graybeard, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a shirt that is too small, which lets his gut show, with a ratty grey coat over it. He carries with him a set of monstrous two handed axes, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His auburn hair is cut short. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.
Personality: He has a massive crush on the younger sibling of the Body Guard who has hired him part-time. He is able to make almost anything out of random pieces of junk.
History: He was raised in a island tribe. After coming to the age of reason, Oskar took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He bought a monstrous two handed axe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He wants to get laid.
Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Has a crush, Nature. Occupation: Body Guard
Voice: Irish accent
Attributes [hide]
Medium (4'0") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 20 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 16 (+3) | 18 (+4) | 16 (+3) | 6 (-2) |
Senses Passive Perception 13
Languages Common, Dwarven, Ignan, Terran, Infernal, Auran
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 80 gp. 1 Half-Plate.
Bucklal Hogcollar, Male Halfling [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His attire stands in sharp contrast to his monstrous two handed axe, which is beautifully polished and possesses an ornate carving of a card on it. He has shaved his head bald. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: He is fixated on the number 61. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is frequently practicing swordplay.
History: He got into the Mortician business at a young age. When Bucklal reached his early adolescence his Halfling father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now spends his time doing works of charity.
Motivation: He feels threatened by others; and to be a guard again
Ideals: Philantrophist. Flaws: Insane, Fearful. Bonds: Military, Job. Occupation: Mortician
Voice: High pitched and raspy
Attributes [hide]
Small (2'11") Halfling, Chaotic Good (CR 6)
Armor Class 13
Hit Points 24 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 12 (+1) | 9 (-1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1 Minor magic item. 1 Minor magic item.
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