Kite Mist, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His black fur is greasy and uncared for. His fierce copper eyes like to dwell on things.
Personality: Cocky and sure of himself, he believes he is the best Shoemaker born in the past three hundred years. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. He was an athlete and attended two major summer competitions. He never won. He struck the Shoemaker job and began his own company from there.
Motivation: He is unsatisfied with his job; and sabotage a competitor
Ideals: Fighting, Athletic. Flaws: Ugly. Bonds: Job, Religious. Occupation: Shoemaker
Voice: Soft and melodious
Attributes [hide]
Medium (5'9") Tabaxi, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 16 (3d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 11 (+0) | 13 (+1) | 10 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 3 |
Possessions: 200 gp. Chalcedony (40 gp). Amber (110 gp).
Alberich Durthane, Male Dwarf [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He dresses well, wearing green shirts, loose pants, and blazers most of the time. His silver hair is slicked back into a classic pompadour. He wears a mask on his face.
Personality: Prone to second guessing himself, he comes off as nervous. He uses divination through singing.
History: Alberich was born in the north. At a young age he loved to build and create. Before the accident, he was one of the most outspoken anti-Dwarven activists. He was mortally wounded, saved by a kind and fast-acting Dwarven doctor. He was granted druidic powers by his dying brother.
Motivation: Dwarven compassion; and a strong sense of loyalty to dwarven people
Ideals: Gifted, Persistence. Flaws: Shy, Racist. Bonds: Attractive. Occupation: Beggar
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 13 (+1) | 14 (+2) | 16 (+3) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Aquan, Auran, Infernal
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 40 gp. 1 Half-Plate.
Shump Halsey, Male Half-Orc [Permalink]
Personal [hide]
Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are blue and catlike.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He misses his home and complains about the freezing weather, even in summer.
History: He was born on a small isolated farm. He helped his father out around the business and became quite the natural. He has drifted from career to career and currently works as a Slave Trader.
Motivation: He is unsatisfied with his job.
Flaws: Depressed. Bonds: Attractive, Immigrant, Nature, Job. Occupation: Slave Trader
Voice: Nasally tone
Attributes [hide]
Medium (5'3") Half-Orc, Lawful Evil (CR 17)
Armor Class 10
Hit Points 159 (17d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 10 (+0) | 18 (+4) | 10 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +8 / 5d4+2, Ranged +6 / 5d4+0, Grapple +2
Possessions: 300 pp. Peridot (30 gp). Sardonyx (30 gp). Coral (50 gp). Golden yellow topaz (500 gp). Deep blue spinel (500 gp). Rock crystal (30 gp). Malachite (14 gp). Golden yellow topaz (500 gp). Blue sapphire (1000 gp). Golden pearl (50 gp). Amethyst (50 gp). Golden yellow topaz (500 gp). Fiery yellow corundum (1000 gp). Freshwater pearl (14 gp). Red-brown spinel (50 gp). Amber (50 gp). Jasper (30 gp). Bloodstone (30 gp). Golden yellow topaz (500 gp). Malachite (14 gp). Golden yellow topaz (500 gp). Chrysoprase (30 gp). Freshwater pearl (14 gp). Rock crystal (30 gp). Brown-green garnet (50 gp). Star rose quartz (30 gp). Star rose quartz (30 gp). Banded agate (14 gp). Blue sapphire (1000 gp). Azurite (14 gp). Tiger eye turquoise (14 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Cimer Knack, Male Tiefling [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His hair is black and curly. He tend to wears goggles to shield his eyes.
Personality: He is happy with his job as a Brewer. He turns his eye from what people do, preferring to live and let live. He is a bit of a xeno-phobe, disliking non-Tieflings.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His mother had invested heavily in several trade routes and wanted him to inherit them. He struck the Brewer job and began his own company from there.
Motivation: Tiefling compassion; and sabotage a competitor
Flaws: Racist, Disease. Bonds: Attractive, Job, Rich. Occupation: Brewer
Voice: Irish accent
Attributes [hide]
Medium (6'6") Tiefling, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 32 (5d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 12 (+1) | 14 (+2) | 18 (+4) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Undercommon, Aquan, Druidic, Elven
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 2 | 1 | 0 |
Possessions: 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

