Dworic Ungart, Male Dwarf [Permalink]
Personal [hide]
Description: This man is very fat, and wears a custom-built plate barding that's adorned with pastel lining and desert motifs. His red hair is unkempt and raggedy. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Dworic is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was born to loving parents in a slum to the west. He helped his mother out around the business and became quite the natural. He's since become an addict/alcoholic.
Motivation: Balancing his hectic life and new Sage responsibilities is difficult.
Ideals: Extrovert. Flaws: Ugly, Addict. Bonds: Poor, Job. Occupation: Sage
Voice: American accent
Attributes [hide]
Medium (4'1") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 17 (+3) | 11 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 40 gp. 1 Breastplate.
Aerdeth Netyoive, Male Elf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a black tunic with blue highlights, and long black pants that bunch up around his shoes. His brown hair is still thick. His eyes are green and he is always smoking a pipe.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: He was born to a criminal king-pin and mafia family At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He now owns his own business.
Motivation: Meet up once more with his childhood friend; and expand his business
Ideals: Opinionated, Optimist. Bonds: In love, Criminal record, Job, Adventurer. Occupation: Apothecary
Voice: Dutch accent
Attributes [hide]
Medium (4'8") Elf, True Neutral (CR 3)
Armor Class 11
Hit Points 13 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 12 (+1) | 10 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp.
Gale Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Tabaxi, and stands approximately 6'5". He usually wears his black robe and has his pickaxe always slung over his shoulder, and his gloved hand is found clutching a pickaxe. His orange fur is matted, messy, and big. His otherwise smooth face is marked with small tiny scars.
Personality: Overbrimming with self-confidence, Gale isn't afraid of most anything. He has a strong dislike to people who do not believe in Tabaxi unity. He has a small toy that he constantly fidgets with.
History: Gale was born the youngest of three triplets. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His father, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Impeccable. Flaws: Ugly, Addict. Bonds: Family, Criminal record. Occupation: Herbalist
Voice: Spits and sputters
Attributes [hide]
Medium (6'5") Tabaxi, Lawful Evil (CR 6)
Armor Class 11
Hit Points 50 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 17 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Infernal, Ignan
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Nazdûg Altham, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He tends to wear a large black jacket. He wears his red hair up in a very large beehive style do. He tend to wears goggles to shield his eyes.
Personality: He never swears and excessively uses polite adverbs when speaking. He is a font of random trivia from the lore and stories he has discovered
History: Born in the north to a Dilettante, Nazdûg learned a great deal about his mother's area of expertise. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He inherited the family business which he has now maintained for 13 years.
Motivation: Someone believes him a fraud; and his name or reputation has been wronged in the past by drow, and he desires to right it
Ideals: Athletic, Optimist, Logical. Bonds: Job, Criminal record, Enemies. Occupation: Dilettante
Voice: Pirate accent
Attributes [hide]
Medium (5'10") Half-Orc, Lawful Evil (CR 9)
Armor Class 11
Hit Points 41 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 12 (+1) | 11 (+0) | 16 (+3) | 9 (-1) |
Senses Passive Perception 16
Languages Common, Orc
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3
Possessions: 210 pp. Alexandrite (1400 gp). 1 Minor magic item. 1 Minor magic item.
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