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NPC Generator

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Advanced [show]


John Dryden, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears skinny pants and wears a green and white robe with the hood down. His red hair is lengthy. His face is scarred and worn.

Personality: Eccentric and domineering, John will drive conversation. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He got into the Beggar business at a young age. After coming to the age of reason, John took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has set out to sabotage the competition.

Motivation: A strong sense of loyalty to Human people; and expand his business

Ideals: Extrovert, Gifted. Flaws: Ugly, Racist. Bonds: Job. Occupation: Beggar

Voice: Nasally tone

Attributes [hide]

John Dryden, Male Human Expert 1
Medium (5'9") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)17 (+3) 12 (+1)18 (+4)
Skills Acrobatics +3, Animal Handling +3
Senses Passive Perception 11
Languages Common, Goblin, Undercommon, Aquan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3

Possessions: 110 gp. Zircon (30 gp).


Social Check DCs


Carrie Koehlanna, Male Elf [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears a black collared shirt and yellow pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. His silver hair is drawn into a tight pony tail with a skull scrunchie. His violet eyes lackadaisically let the world flow into them.

Personality: Calm and collected, he is a well trained Gardener. He has a habit of throwing himself into exceedingly dangerous situations.

History: Carrie was born in the west. At a young age he loved to build and create. When Carrie reached his early adolescence his Elf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has set out to sabotage the competition.

Motivation: Wants to open a new tavern; and balancing his hectic life and new gardener responsibilities is difficult

Ideals: Persistence. Flaws: Impulsive. Bonds: Job, Military. Occupation: Gardener

Voice: Nasally tone

Attributes [hide]

Carrie Koehlanna, Male Elf Wizard 4
Medium (5'5") Elf, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 15 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 12 (+1)11 (+0) 13 (+1)17 (+3)
Skills Animal Handling +3, Deception +5
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1043

Possessions: 41000 sp. 1 Masterwork Common Melee.


Social Check DCs


Stannor Copperkettle, Male Halfling [Permalink]

Personal [hide]

Description: A 3'1" southern man, he wears many layers of old clothing at all times. His long auburn hair reaches down to his waist. His eyes are gray and beady.

Personality: He is irascible and easily irritated. He is a great chef.

History: He was raised in a white middle class family as the only child. Before the accident, he was one of the most outspoken anti-Halfling activists. He was mortally wounded, saved by a kind and fast-acting Halfling doctor. After a long history of fighting, Stannor and his spouse have recently divorced.

Motivation: Halfling compassion.

Ideals: Gifted. Flaws: Ugly, Antagonistic, Mundane, Racist. Bonds: Poor. Occupation: Butcher

Voice: Can't modulate volume

Attributes [hide]

Stannor Copperkettle, Male Halfling Bard 10
Small (3'1") Halfling, True Neutral (CR 10)
Armor Class 14
Hit Points 50 (10d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)19 (+4) 13 (+1)14 (+2)
Skills Nature +8, Persuasion +6
Senses Passive Perception 11
Languages Common, Halfling, Giant, Gnome, Ignan, Undercommon
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day163332000

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gimurt Lutgehr, Male Dwarf [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He is bristling with hidden weapons, mostly scythes and rapiers. His golden hair is heavily combed to the left. His brown eyes are slightly larger than normal.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He is the product a well kept family trust fund and as such has never really known need. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He has decided he is irredeemable; and he feels threatened by others

Flaws: Terse, Antagonistic, Fearful. Bonds: Criminal record, Rich. Occupation: Fisher

Voice: Soothing and warm

Attributes [hide]

Gimurt Lutgehr, Male Dwarf Commoner 12
Medium (3'11") Dwarf, Chaotic Neutral (CR 12)
Armor Class 10
Hit Points 41 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)15 (+2) 10 (+0)11 (+0)
Skills Perception +4
Senses Passive Perception 14
Languages Common, Dwarven, Goblin, Celestial
Attacks Melee +5 / 3d10+1, Ranged +4 / 3d10+0, Grapple +1

Possessions: 3000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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