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NPC Generator

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Advanced [show]


Hupe Underbough, Male Halfling [Permalink]

Personal [hide]

Description: The light-skinned man stands 3'1" and is renowned for his bright green suits and hats. He is bald on top and has large white tufts of hair around his ears. His face is covered beneath a completely black helmet.

Personality: He is almost excessively polite to everyone, even when angry. He is a great chef.

History: Hupe was born into a poor family. Growing up, he dreamt of becoming a Monk, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Monk in service of a powerful lord somewhere. Hupe abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Obtaining odd cultural Halfling artifacts is his passion.

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Poor, Adventurer. Occupation: Cook

Voice: Speaks in third person

Attributes [hide]

Hupe Underbough, Male Halfling Monk 6
Small (3'1") Halfling, Chaotic Neutral (CR 6)
Armor Class 15
Hit Points 50 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 17 (+3)10 (+0) 13 (+1)15 (+2)
Skills Animal Handling +4, Religion +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4

Possessions: 300 gp. Alexandrite (600 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Dûgza Birkenhead, Male Half-Orc [Permalink]

Personal [hide]

Description: This malnourished man is dressed in a clean pastel cloak covering his clean studded leather. His black hair is drawn into a tight pony tail with a dagger scrunchie. He wears large thick round spectacles.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He works hard and plays hard.

History: He was raised in a white middle class family as the only child. A gifted student he started as a Dyer, but he got bored and became a Laborer. He has drifted from career to career and currently works as a Laborer.

Motivation: He seems to be bored by most things; and to find somewhere to settle down

Flaws: Shy, Hedonist, Mundane. Bonds: Poor, Job. Occupation: Laborer

Voice: Stutters

Attributes [hide]

Dûgza Birkenhead, Male Half-Orc Aristocrat 12
Medium (5'5") Half-Orc, Lawful Neutral (CR 12)
Armor Class 12
Hit Points 78 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)13 (+1) 17 (+3)12 (+1)
Skills Survival +7
Senses Passive Perception 13
Languages Common, Orc, Goblin
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2

Possessions: 400 pp. Iolite (50 gp). Eye agate (16 gp). Coral (60 gp). Chrysoprase (50 gp). Malachite (16 gp). Violet garnet (400 gp). Amethyst (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Andram Light, Male Tiefling [Permalink]

Personal [hide]

Description: This exceptionally lanky man is renowned for his bright yellow suits and hats. His red hair is drawn into a tight pony tail with a cross scrunchie. He has a tattooed face.

Personality: He is calm most of the time but flees social interaction. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born at the edge of vast desert. His mother was a soldier and died while he was still young. Andram was left his mother's suit of armor and trained in its use and care. He used his abilities to travel the world and help people.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Philantrophist. Flaws: Shy. Bonds: Nature, Military, Criminal record. Occupation: Crown-heir

Voice: Rolls R's

Attributes [hide]

Andram Light, Male Tiefling Ranger 5
Medium (6'3") Tiefling, True Neutral (CR 5)
Armor Class 10
Hit Points 30 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)19 (+4) 17 (+3)19 (+4)
Skills Intimidation +7, Perception +6
Senses Passive Perception 16
Languages Common, Abyssal, Infernal, Undercommon, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 100 gp.


Social Check DCs


Tim Churchill, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he has a large blue mantle and cape that has been intricately interwoven into his brown robe. His tied-back hair is chestnut. This brown eyed easterner is not easily forgotten.

Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He has had some formal writing training, and achieved minor success. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants a kiss

Ideals: Artistic, Fighting. Flaws: Antagonistic. Bonds: Has a crush, Guardian. Occupation: Sailor

Voice: Australian accent

Attributes [hide]

Tim Churchill, Male Human Ranger 1
Medium (5'1") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)15 (+2) 12 (+1)13 (+1)
Skills Acrobatics +3, Intimidation +3
Senses Passive Perception 11
Languages Common, Giant, Celestial
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 600 sp.


Social Check DCs

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