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Advanced [show]


Kugáluga York, Male Half-Orc [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears a green deerstalker hat and green clothes. His hair is greying and his face has many wrinkles. His thin eyebrows rest above his beady brown eyes.

Personality: He has a massive crush on the younger sibling of the Mortician who has hired him part-time. He also has developed a complete distrust of the Fortune-teller profession.

History: Kugáluga was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He made a point of taking high paying jobs and getting most of it up front. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Meet up once more with his childhood friend; and to reunite with his old friends

Flaws: Ugly. Bonds: Has a crush, Job, Poor, Adventurer. Occupation: Mortician

Voice: Spits and sputters

Attributes [hide]

Kugáluga York, Male Half-Orc Sorcerer 7
Medium (5'10") Half-Orc, Lawful Evil (CR 7)
Armor Class 14
Hit Points 25 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)18 (+4) 12 (+1)12 (+1) 12 (+1)8 (-1)
Skills Medicine +4, Stealth +7
Senses Passive Perception 11
Languages Common, Orc, Ignan
Attacks Melee +7 / 2d8+4, Ranged +7 / 2d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12666

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Chem Tolerance, Male Tiefling [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He wears a blue coat over a black low-cut shirt, and a top hat upon his head. His whole body is exceptionally muscular. He sports a flattop hair cut. He wears an eyepatch.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is skeptical of what others tell him and is slow to trust.

History: Born in the west to a Miller, Chem learned a great deal about his father's area of expertise. He was an apprentice working in his father's forge. He tends to his Miller job now, and dutifully fulfills any obligations he has.

Motivation: Further expansion of business; and to be a cook again

Flaws: Ugly, Antagonistic, Shy. Bonds: Immigrant, Job. Occupation: Miller

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Chem Tolerance, Male Tiefling Paladin 8
Medium (6'1") Tiefling, Lawful Evil (CR 8)
Armor Class 13
Hit Points 69 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 15 (+2)13 (+1) 16 (+3)16 (+3)
Skills Animal Handling +6, Deception +6
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 1100 gp. Onyx (40 gp). Chrysoberyl (110 gp). Aquamarine (1200 gp). Aquamarine (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mordai Kindness, Male Tiefling [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Detective. He has a moderate pudge and is not very fit. His dark red hair is kept up in a ponytail inside a small hat. His ears are large.

Personality: He snorts whenever he laughs or is feeling confident. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born at the edge of vast plains. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Mordai took refuge in the old dungeon and found the beat up glaive and armor he uses now. He's since become an addict/alcoholic.

Motivation: He's attracted to the PC; and he has a crush on the local apothecary

Flaws: Ugly, Impulsive, Addict. Bonds: Nature, Has a crush. Occupation: Detective

Voice: Draws out vowels

Attributes [hide]

Mordai Kindness, Male Tiefling Sorcerer 11
Medium (5'1") Tiefling, True Neutral (CR 11)
Armor Class 13
Hit Points 53 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 14 (+2)10 (+0) 11 (+0)18 (+4)
Skills Medicine +4, Nature +4
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +7 / 3d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126

Possessions: 2000 gp. Zircon (60 gp). Freshwater pearl (12 gp). Banded agate (12 gp). Citrine (60 gp). Golden yellow topaz (1300 gp). Golden pearl (140 gp). Azurite (12 gp). Red spinel (140 gp).


Social Check DCs


Hadarai Boleem, Male Half-Elf [Permalink]

Personal [hide]

Description: He tends to wear a black poncho over his likewise colored trousers and shirt. He carries with him a set of nunchakus, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His auburn hair is cut jaggedly and amateurishly. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. His job bores him to no end. He has decided to make it more interesting.

History: Born in a small village he learned the ways of the warrior from his mother. From there he went from mercenary job to mercenary job. He has dedicated himself to building a better village for his children.

Motivation: Seeks redemption; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Joker. Flaws: Ugly. Bonds: Adventurer, Criminal record. Occupation: Marshal

Voice: Low and grunting

Attributes [hide]

Hadarai Boleem, Male Half-Elf Wizard 5
Medium (4'9") Half-Elf, True Neutral (CR 5)
Armor Class 11
Hit Points 22 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 12 (+1)10 (+0) 12 (+1)13 (+1)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 10000 cp. Red garnet (100 gp). Red spinel (100 gp). Red spinel (100 gp).


Social Check DCs

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