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NPC Generator

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Advanced [show]


Gennal Horineth, Male Elf [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a fancy pastel suit. His long white hair is drawn into a two foot long braid. He has several tiny ruby earrings on each ear.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His father was a soldier and died while he was still young. Gennal was left his father's suit of armor and trained in its use and care. He now mingles about in high society.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Impeccable. Bonds: Attractive, Rich, Family, Religious, Military. Occupation: Junk Dealer

Voice: Irish accent

Attributes [hide]

Gennal Horineth, Male Elf Monk 3
Medium (5'0") Elf, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)14 (+2) 15 (+2)12 (+1)
Skills Insight +4, Medicine +4
Senses Passive Perception 12
Languages Common, Elven, Auran, Halfling
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Shaká Mori, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a green shirt with thin black vertical stripes and pastel pants. His brown hair is cut jaggedly and amateurishly. He has several tiny amethyst earrings on each ear.

Personality: He has a massive crush on the younger sibling of the Shipwright who has hired him part-time. He believes the world needs to unite to get rid of illithids once and for all.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He went to a religious school and was inspired by the priests there in charitable deeds. After a long history of fighting, Shaká and his spouse have recently divorced.

Motivation: Wants his loneliness to end.

Flaws: Antagonistic. Bonds: Rich, Has a crush, Enemies, Religious. Occupation: Shipwright

Voice: Forgets to breathe while speaking

Attributes [hide]

Shaká Mori, Male Half-Orc Warlock 7
Medium (6'9") Half-Orc, Chaotic Evil (CR 7)
Armor Class 10
Hit Points 37 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 10 (+0)9 (-1) 18 (+4)16 (+3)
Skills Persuasion +6, Sleight of Hand +3
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 100000 cp. Sapphire pendant on gold chain (2100 gp).


Social Check DCs


Aramil Floshem, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears bulky pastel painted plate armor. He has done his best to style his black hair to look like a famous performer. His face is scarred and worn.

Personality: He is mildly Half-Elf supremacist, though he does not identify as such. He also hits on women, regardless of circumstances.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Fletcher arts, while his father instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has gone from town to town working and never settling down anywhere, but has fallen for a local Seamstress. He hasn't told them the truth, but wants to settle down with them.

Motivation: He is greedy.

Ideals: Athletic. Flaws: Ugly, Racist. Bonds: Has a crush, Rich. Occupation: Fletcher

Voice: Switch between two voices

Attributes [hide]

Aramil Floshem, Male Half-Elf Sorcerer 5
Medium (5'6") Half-Elf, Chaotic Evil (CR 5)
Armor Class 9
Hit Points 10 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 10 (+0)15 (+2) 16 (+3)9 (-1)
Skills Religion +5, Survival +6
Senses Passive Perception 13
Languages Common, Elven, Celestial, Druidic
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13664000

Possessions: 60 pp. Banded agate (13 gp). Emerald (700 gp).


Social Check DCs


Shifting Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: He is renowned for his bright grey suits and hats. He is portly but not overly obese. His yellow fur has been sun bleached extensively. His fair skin shows little sign of his aristocratic breeding.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Shifting took refuge in the large cave and found the beat up glaive and armor he uses now. He has since lost track of the people in his past.

Motivation: A need for knowledge about a nearby landmark; and his relatives are trying to arrange a marriage

Ideals: Impeccable, Logical. Bonds: Attractive, Nature, Family, Adventurer. Occupation: Carpenter

Voice: Italian accent

Attributes [hide]

Shifting Candle, Male Tabaxi Warrior 1
Medium (5'4") Tabaxi, Lawful Evil (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)13 (+1) 10 (+0)9 (-1)
Skills Arcana +3, Nature +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 60 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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