Karg Nibley, Male Half-Orc [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He wears a fine chain shirt which he covers with black colored cloaks and clothing. His auburn hair is singed and shortened. He has brown eyes.
Personality: Karg speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. Karg enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Karg fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Nothing but the best is good enough for him; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Impeccable, Entrepeneur, Fighting. Flaws: Ugly, Hedonist. Occupation: Hunter
Voice: Pirate accent
Attributes [hide]
Medium (5'6") Half-Orc, Chaotic Neutral (CR 8)
Armor Class 11
Hit Points 26 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 12 (+1) | 12 (+1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Orc, Goblin
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
Possessions: 1100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Jocelyn Dumph, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears light armors faded through time and improper care. He has wavy auburn hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Jocelyn was born the youngest of three triplets. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has since lost track of the people in his past.
Motivation: His spouse's relatives view him with great suspicion; and to reunite with his absent father
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Family. Occupation: Masseuse
Voice: Slurs words
Attributes [hide]
Medium (6'6") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 11 (+0) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 sp.
Peter Colton, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears many layers of old clothing at all times. His top hat is riddled with cuts and holes. His eyes are green.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: The child of northern immigrants he idolized his father. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He struck the Barkeep job and began his own company from there.
Motivation: To be a Laborer again; and sabotage a competitor
Ideals: Opinionated, Gifted. Flaws: Ugly. Bonds: Poor, Immigrant, Job. Occupation: Barkeep
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'5") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 15 (+2) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Undercommon, Aquan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 6000 cp.
Eberk Thrahak, Male Dwarf [Permalink]
Personal [hide]
Description: This tall, slender man wears a well pressed and immaculate suit (or dress). His chestnut hair is kept up in a ponytail inside a deerstalker hat. He is very pretty but has cold, dead eyes.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. A friendly and beautiful Dwarf, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: He was born in the east. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Wants to work out more often; and wants his loneliness to end
Ideals: Persistence, Athletic. Flaws: PTSD. Bonds: Attractive, Immigrant. Occupation: Actor
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 16 (+3) | 11 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 230 gp.
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