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NPC Generator

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Qemuel Violence, Male Tiefling [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a robe, a symbol of strength around his neck, and a sword on his belt. He has dark red hair. His eyes are silver and catlike.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Qemuel abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Obtaining odd cultural Tiefling artifacts is his passion; and he wants to meet his childhood hero

Ideals: Fighting, Athletic, Optimist. Bonds: Adventurer, Religious. Occupation: Navigator

Voice: Cold and demanding tone

Attributes [hide]

Qemuel Violence, Male Tiefling Warrior 1
Medium (6'0") Tiefling, Neutral Evil (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 10 (+0)12 (+1) 15 (+2)19 (+4)
Skills Acrobatics +2, Persuasion +6
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +6

Possessions: 3000 cp. 1 Magnifying glass.


Social Check DCs


Igden Silverthread, Male Gnome [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is dressed in an above average manner. He keeps his long red hair kept up in a rat tail. His eyes are a pleasant hazel.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is a ruthless business man, a trait he acquired from his mother.

History: The child of a Banker, who enjoyed hunting, Igden was taken on many hunting expeditions. His mother took him hunting and taught him how to get in the mind of other creatures. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: His relatives are trying to arrange a marriage; and regain custody of his daughter

Ideals: Athletic, Entrepeneur. Bonds: Attractive, Nature, Family. Occupation: Mason

Voice: Speaks with lips pursed

Attributes [hide]

Igden Silverthread, Male Gnome Adept 1
Small (3'8") Gnome, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)13 (+1) 14 (+2)14 (+2)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common, Gnome, Draconic
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 4000 cp.


Social Check DCs


Bertram Smoothhands, Male Halfling [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a simple brown robe with black stripes complete with hood. His silver hair is cut jaggedly and amateurishly. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He is a Succubi in disguise. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Bertram took refuge in the old dungeon and found the beat up flail and armor he uses now. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To reunite with his old friends; and obtaining odd cultural halfling artifacts is his passion

Flaws: Secretive. Bonds: Attractive, Criminal record, Adventurer, Nature. Occupation: Gardener

Voice: Boston accent

Attributes [hide]

Bertram Smoothhands, Male Halfling Cleric 5
Small (3'3") Halfling, True Neutral (CR 5)
Armor Class 15
Hit Points 22 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)19 (+4) 9 (-1)12 (+1) 11 (+0)13 (+1)
Skills Religion +4, Survival +3
Senses Passive Perception 10
Languages Common, Halfling, Dwarven
Attacks Melee +1 / 2d4-2, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 30000 cp.


Social Check DCs


Nimble In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears green trousers with brown and pastel striped suspenders. He wears various colorful collared shirts. His orange fur is smooth and relatively long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Brilliant and gifted he never wanted to apply himself. After a long history of fighting, Nimble and his spouse have recently divorced.

Motivation: He is greedy.

Ideals: Gifted. Flaws: Insane, Antagonistic, Disease. Bonds: Rich. Occupation: Guard

Voice: Mumbles to self between sentences

Attributes [hide]

Nimble In Woods, Male Tabaxi Aristocrat 6
Medium (6'2") Tabaxi, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 36 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)15 (+2) 15 (+2)14 (+2)
Skills Animal Handling +5, Intimidation +5
Senses Passive Perception 12
Languages Common, Aquan, Goblin
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 300 gp. Silver-plated steel longsword with jet jewel in hilt (400 gp). Ceremonial electrum dagger with a star ruby in the pommel (1200 gp). Gold dragon comb with red garnet eye (1200 gp).


Social Check DCs

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